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https://github.com/GTA-ASM/SanAndreasUnity
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23 lines
468 B
C#
23 lines
468 B
C#
using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Peds.States
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{
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public class DriveByFireState : DriveByState, IFireState
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{
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public override void StartFiring()
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{
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// ignore
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}
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public virtual void StopFiring()
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{
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// switch back to drive-by state
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m_ped.GetStateOrLogError<DriveByState>().EnterVehicle(this.CurrentVehicle, this.CurrentVehicleSeatAlignment);
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}
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}
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}
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