using UnityEngine; namespace SanAndreasUnity.Behaviours.Peds.States { public class DriveByFireState : DriveByState, IFireState { public override void StartFiring() { // ignore } public virtual void StopFiring() { // switch back to drive-by state m_ped.GetStateOrLogError().EnterVehicle(this.CurrentVehicle, this.CurrentVehicleSeatAlignment); } } }