mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
53 lines
No EOL
1.4 KiB
C#
53 lines
No EOL
1.4 KiB
C#
using System;
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namespace SanAndreasUnity.Importing.Items.Placements
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{
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[Flags]
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public enum WaterFlags
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{
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None = 0,
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Visible = 1,
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Shallow = 2
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}
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public class WaterFace : Placement
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{
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public class Vertex
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{
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public readonly UnityEngine.Vector3 Position;
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public readonly UnityEngine.Vector2 CurrentSpeed;
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public readonly float WaveHeight;
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public Vertex(WaterFace face, int offset)
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{
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Position = new UnityEngine.Vector3(
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face.GetSingle(offset + 0),
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face.GetSingle(offset + 2),
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face.GetSingle(offset + 1));
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CurrentSpeed = new UnityEngine.Vector2(
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face.GetSingle(offset + 3),
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face.GetSingle(offset + 4));
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WaveHeight = face.GetSingle(offset + 6);
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}
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}
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public readonly Vertex[] Vertices;
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public readonly WaterFlags Flags;
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public WaterFace(string line)
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: base(line, false)
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{
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var vertCount = (Parts - 1) / 7;
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Vertices = new Vertex[vertCount];
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for (var i = 0; i < vertCount; ++i)
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{
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Vertices[i] = new Vertex(this, i * 7);
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}
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Flags = (WaterFlags)GetInt(Parts - 1);
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}
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}
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} |