SanAndreasUnity/Assets/Scripts/Importing/Items/Placements/Instance.cs

76 lines
No EOL
2.5 KiB
C#

using System.Collections.Generic;
using System.IO;
namespace SanAndreasUnity.Importing.Items.Placements
{
public static class InstanceExtensions
{
public static void ResolveLod(this IList<Instance> insts)
{
foreach (var inst in insts)
{
if (inst.LodIndex != -1)
{
var lod = inst.LodInstance = insts[inst.LodIndex];
lod.IsLod = true;
}
}
}
}
[Section("inst")]
public class Instance : Placement
{
public readonly int ObjectId;
public readonly string LodGeometry;
public readonly int CellId;
public readonly UnityEngine.Vector3 Position;
public readonly UnityEngine.Quaternion Rotation;
public readonly int LodIndex;
public Instance LodInstance { get; internal set; }
public Definitions.ObjectDef Object { get; set; }
public bool IsLod { get; internal set; }
//private string DebugX, DebugY, DebugZ;
public Instance(string line) : base(line)
{
/*string strX = string.Format("X => Value: {0} - Parsed: {1}", GetString(3), GetSingle(3)),
strY = string.Format("Y => Value: {0} - Parsed: {1}", GetString(5), GetSingle(5)),
strZ = string.Format("Z => Value: {0} - Parsed: {1}", GetString(4), GetSingle(4));
DebugX = strX;
DebugY = strY;
DebugZ = strZ;*/
ObjectId = GetInt(0);
LodGeometry = GetString(1);
CellId = GetInt(2);
Position = new UnityEngine.Vector3(GetSingle(3), GetSingle(5), GetSingle(4));
Rotation = new UnityEngine.Quaternion(GetSingle(6), GetSingle(8), GetSingle(7), GetSingle(9));
LodIndex = GetInt(10);
}
public Instance(BinaryReader reader) : base(reader)
{
var posX = reader.ReadSingle();
var posZ = reader.ReadSingle();
var posY = reader.ReadSingle();
Position = new UnityEngine.Vector3(posX, posY, posZ);
var rotX = reader.ReadSingle();
var rotZ = reader.ReadSingle();
var rotY = reader.ReadSingle();
var rotW = reader.ReadSingle();
Rotation = new UnityEngine.Quaternion(rotX, rotY, rotZ, rotW);
ObjectId = reader.ReadInt32();
CellId = reader.ReadInt32();
LodIndex = reader.ReadInt32();
}
}
}