..
GUI
...
2021-02-06 23:30:52 +01:00
UI
assign SEO for on-screen message scripts
2020-07-11 15:37:17 +02:00
AsyncLoader.cs
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
AsyncLoader.cs.meta
Initial commit
2020-05-31 19:07:22 +02:00
CmdLineUtils.cs
fix error
2020-05-31 19:09:43 +02:00
CmdLineUtils.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
ConcurrentProducerConsumerSortedSet.cs
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
ConcurrentProducerConsumerSortedSet.cs.meta
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
ConcurrentQueue.cs
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
ConcurrentQueue.cs.meta
Initial commit
2020-05-31 19:07:22 +02:00
Config.cs
...
2021-01-26 23:29:34 +01:00
Config.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
ConfigManager.cs
use ConfigManager to load config
2021-01-26 23:29:01 +01:00
ConfigManager.cs.meta
use ConfigManager to load config
2021-01-26 23:29:01 +01:00
CustomInput.cs
aim button works
2020-05-31 19:09:47 +02:00
CustomInput.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
Damageable.cs
add 'attackingPlayer' to DamageInfo
2021-02-19 22:08:37 +01:00
Damageable.cs.meta
move Damageable class to Utilities assembly
2020-05-31 19:09:57 +02:00
DestroyWhenInHeadlessMode.cs
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
DestroyWhenInHeadlessMode.cs.meta
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
DestroyWhenNotOnServer.cs
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
DestroyWhenNotOnServer.cs.meta
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
DestroyWhenParticleSystemsFinish.cs
destroy explosion when particle systems finish
2020-06-21 14:56:21 +02:00
DestroyWhenParticleSystemsFinish.cs.meta
assign SEO to new scripts
2020-07-11 15:08:12 +02:00
DontDestroyOnLoad.cs
Initial commit
2020-05-31 19:07:22 +02:00
DontDestroyOnLoad.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
ExplosionForce.cs
when vehicle explodes, all peds inside are killed - this also fixes Unity crash
2021-01-05 05:56:39 +01:00
ExplosionForce.cs.meta
assign SEO to new scripts
2020-07-11 15:08:12 +02:00
F.cs
[ #79 ] AI peds pathfinding ( #111 )
2021-08-08 01:05:13 +02:00
F.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
FaceTowardsCamera.cs
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
FaceTowardsCamera.cs.meta
face lights toward camera every frame
2021-06-26 01:47:52 +02:00
FrameStream.cs
Initial commit
2020-05-31 19:07:22 +02:00
FrameStream.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
GLDebug.cs
Initial commit
2020-05-31 19:07:22 +02:00
GLDebug.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
GUI.meta
Initial commit
2020-05-31 19:07:22 +02:00
IState.cs
Initial commit
2020-05-31 19:07:22 +02:00
IState.cs.meta
Initial commit
2020-05-31 19:07:22 +02:00
LoadingThread.cs
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
LoadingThread.cs.meta
move LoadingThread to SanAndreasUnity.Utilities assembly
2020-05-31 19:09:50 +02:00
NetUtils.cs
net status will be available in Utilities namespace
2020-05-31 19:09:42 +02:00
NetUtils.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
Profiler.cs
Initial commit
2020-05-31 19:07:22 +02:00
Profiler.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
PushableByDamage.cs
cleanup
2021-01-05 04:26:17 +01:00
PushableByDamage.cs.meta
change SEO
2021-03-05 21:32:49 +01:00
Rotator.cs
Initial commit
2020-05-31 19:07:22 +02:00
Rotator.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
SanAndreasUnity.Utilities.asmdef
SanAndreasUnity.Utilities is a separate assembly
2020-05-31 19:09:50 +02:00
SanAndreasUnity.Utilities.asmdef.meta
SanAndreasUnity.Utilities is a separate assembly
2020-05-31 19:09:50 +02:00
StateMachine.cs
Initial commit
2020-05-31 19:07:22 +02:00
StateMachine.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
Stats.cs
Working on player stats
2020-05-31 19:09:41 +02:00
Stats.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
ThreadHelper.cs
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
ThreadHelper.cs.meta
new world loading system ( #110 )
2021-07-18 06:03:43 +02:00
Tools.cs
Initial commit
2020-05-31 19:07:22 +02:00
Tools.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
TransformDataStruct.cs
create TransformDataStruct struct
2020-05-31 19:09:50 +02:00
TransformDataStruct.cs.meta
create TransformDataStruct struct
2020-05-31 19:09:50 +02:00
UI.meta
Initial commit
2020-05-31 19:07:22 +02:00
WhenOnClient.cs
fix WhenOnClient.Matches()
2020-05-31 19:09:48 +02:00
WhenOnClient.cs.meta
Create some files
2020-05-31 19:09:41 +02:00
ZoneHelpers.cs
...
2020-05-31 19:09:56 +02:00
ZoneHelpers.cs.meta
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00