SanAndreasUnity/Assets/Scripts/Behaviours/Ped
2021-01-07 15:43:56 +01:00
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States peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed 2021-01-05 05:18:47 +01:00
DeadBody.cs cleanup 2021-01-07 15:43:56 +01:00
DeadBody.cs.meta add button to remove all dead bodies 2021-01-05 03:09:45 +01:00
Ped.cs peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed 2021-01-05 05:18:47 +01:00
Ped.cs.meta change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
Ped_Damage.cs peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed 2021-01-05 05:18:47 +01:00
Ped_Damage.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped_Networking.cs sync aim direction for host's ped 2020-05-31 19:09:49 +02:00
Ped_Networking.cs.meta Working on ped networking 2020-05-31 19:09:37 +02:00
Ped_Spawning.cs ped stalker's target is assigned 2020-05-31 19:09:44 +02:00
Ped_Spawning.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped_Vehicle.cs small optimization for finding closest vehicle/seat 2020-05-31 19:09:57 +02:00
Ped_Vehicle.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
PedStalker.cs PedStalker can follow any ped, not just local ped 2020-05-31 19:09:44 +02:00
PedStalker.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
PlayerController.cs small optimization for finding closest vehicle/seat 2020-05-31 19:09:57 +02:00
PlayerController.cs.meta change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
States.meta Initial commit 2020-05-31 19:07:22 +02:00