.. |
CustomNetworkManager.cs
|
prevent tick rate override by Mirror
|
2020-05-31 19:09:44 +02:00 |
CustomNetworkManager.cs.meta
|
Create CustomNetworkManager which prevents client from marking itself as ready until the Loaded finishes
|
2020-05-31 19:09:38 +02:00 |
MirrorUtils.cs
|
Create some files
|
2020-05-31 19:09:41 +02:00 |
MirrorUtils.cs.meta
|
Create some files
|
2020-05-31 19:09:41 +02:00 |
NetCmdLineHandler.cs
|
rename class to match file name
|
2020-05-31 19:09:43 +02:00 |
NetCmdLineHandler.cs.meta
|
rename script file
|
2020-05-31 19:09:43 +02:00 |
NetManager.cs
|
now sending net id of current vehicle
|
2020-05-31 19:09:45 +02:00 |
NetManager.cs.meta
|
Working on NetManager
|
2020-05-31 19:09:37 +02:00 |
NetStatus.cs
|
client checks if vehicle is spawned every frame
|
2020-05-31 19:09:45 +02:00 |
NetStatus.cs.meta
|
Create NetStatus class
|
2020-05-31 19:09:37 +02:00 |
PedSync.cs
|
send fire position to server
|
2020-05-31 19:09:45 +02:00 |
PedSync.cs.meta
|
Create some sync scripts
|
2020-05-31 19:09:38 +02:00 |
Player.cs
|
log when player (dis)connects on client too
|
2020-05-31 19:09:44 +02:00 |
Player.cs.meta
|
Create Player script
|
2020-05-31 19:09:37 +02:00 |
PlayerRequests.cs
|
destroy player's vehicles when he disconnects
|
2020-05-31 19:09:46 +02:00 |
PlayerRequests.cs.meta
|
create some scripts
|
2020-05-31 19:09:43 +02:00 |
VehicleSync.cs
|
Create some sync scripts
|
2020-05-31 19:09:38 +02:00 |
VehicleSync.cs.meta
|
Create some sync scripts
|
2020-05-31 19:09:38 +02:00 |
WeaponSync.cs
|
Create some sync scripts
|
2020-05-31 19:09:38 +02:00 |
WeaponSync.cs.meta
|
Create some sync scripts
|
2020-05-31 19:09:38 +02:00 |