SanAndreasUnity/Assets/Scripts/Networking
2020-05-31 19:09:46 +02:00
..
CustomNetworkManager.cs prevent tick rate override by Mirror 2020-05-31 19:09:44 +02:00
CustomNetworkManager.cs.meta Create CustomNetworkManager which prevents client from marking itself as ready until the Loaded finishes 2020-05-31 19:09:38 +02:00
MirrorUtils.cs Create some files 2020-05-31 19:09:41 +02:00
MirrorUtils.cs.meta Create some files 2020-05-31 19:09:41 +02:00
NetCmdLineHandler.cs rename class to match file name 2020-05-31 19:09:43 +02:00
NetCmdLineHandler.cs.meta rename script file 2020-05-31 19:09:43 +02:00
NetManager.cs now sending net id of current vehicle 2020-05-31 19:09:45 +02:00
NetManager.cs.meta Working on NetManager 2020-05-31 19:09:37 +02:00
NetStatus.cs client checks if vehicle is spawned every frame 2020-05-31 19:09:45 +02:00
NetStatus.cs.meta Create NetStatus class 2020-05-31 19:09:37 +02:00
PedSync.cs send fire position to server 2020-05-31 19:09:45 +02:00
PedSync.cs.meta Create some sync scripts 2020-05-31 19:09:38 +02:00
Player.cs log when player (dis)connects on client too 2020-05-31 19:09:44 +02:00
Player.cs.meta Create Player script 2020-05-31 19:09:37 +02:00
PlayerRequests.cs destroy player's vehicles when he disconnects 2020-05-31 19:09:46 +02:00
PlayerRequests.cs.meta create some scripts 2020-05-31 19:09:43 +02:00
VehicleSync.cs Create some sync scripts 2020-05-31 19:09:38 +02:00
VehicleSync.cs.meta Create some sync scripts 2020-05-31 19:09:38 +02:00
WeaponSync.cs Create some sync scripts 2020-05-31 19:09:38 +02:00
WeaponSync.cs.meta Create some sync scripts 2020-05-31 19:09:38 +02:00