mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 05:50:18 +00:00
162 lines
2.3 KiB
Text
162 lines
2.3 KiB
Text
#
|
||
# filename: auxanimgrp.dat
|
||
# description: This file describes additional anim association groups.
|
||
#
|
||
#format is
|
||
# name, filename, animtype, numanims
|
||
# animlist....
|
||
#end
|
||
#
|
||
# name: name of animation definition group
|
||
# filename: name of file in which these animations occur (minus the IFP extension)
|
||
# animtype: type of animations
|
||
# numanims: number of animations in groups
|
||
#
|
||
|
||
default, ped, car, 12
|
||
CAR_sit
|
||
CAR_sitp
|
||
Drive_L
|
||
Drive_R
|
||
CAR_getin_LHS
|
||
CAR_getin_RHS
|
||
CAR_getout_LHS
|
||
CAR_getout_RHS
|
||
CAR_closedoor_LHS
|
||
CAR_closedoor_RHS
|
||
CAR_close_LHS
|
||
CAR_close_RHS
|
||
end
|
||
|
||
default, ped, mywalkcycle, 4
|
||
IDLE_ARMED
|
||
FUCKU
|
||
GUN_STAND
|
||
sprint_civi
|
||
end
|
||
|
||
default, ped, gun, 23
|
||
GunCrouchBwd
|
||
GunCrouchFwd
|
||
GunMove_BWD
|
||
GunMove_FWD
|
||
GunMove_L
|
||
GunMove_R
|
||
Gun_2_IDLE
|
||
GUN_BUTT
|
||
GUN_BUTT_crouch
|
||
Gun_stand
|
||
IDLE_armed
|
||
run_1armed
|
||
run_armed
|
||
run_left
|
||
run_right
|
||
run_player
|
||
sprint_civi
|
||
WALK_armed
|
||
WALK_start_armed
|
||
SHOT_leftP
|
||
SHOT_partial
|
||
SHOT_partial_B
|
||
SHOT_rightP
|
||
end
|
||
|
||
default, weapons, weapons, 17
|
||
SHP_1H_Lift
|
||
SHP_1H_Lift_End
|
||
SHP_1H_Ret
|
||
SHP_1H_Ret_S
|
||
SHP_2H_Lift
|
||
SHP_2H_Lift_End
|
||
SHP_2H_Ret
|
||
SHP_2H_Ret_S
|
||
SHP_Ar_Lift
|
||
SHP_Ar_Lift_End
|
||
SHP_Ar_Ret
|
||
SHP_Ar_Ret_S
|
||
SHP_G_Lift_In
|
||
SHP_G_Lift_Out
|
||
SHP_Tray_In
|
||
SHP_Tray_Out
|
||
SHP_Tray_Pose
|
||
end
|
||
|
||
default, colt45, colt45, 7
|
||
colt45_fire
|
||
COLT45_RELOAD
|
||
colt45_crouchfire
|
||
colt45_fire_2hands
|
||
2guns_crouchfire
|
||
colt45_crouchreload
|
||
sawnoff_reload
|
||
end
|
||
|
||
default, silenced, silenced, 4
|
||
CrouchReload
|
||
SilenceCrouchfire
|
||
Silence_fire
|
||
Silence_reload
|
||
end
|
||
|
||
default, python, python, 5
|
||
python_crouchfire
|
||
python_crouchreload
|
||
python_fire
|
||
python_fire_poor
|
||
python_reload
|
||
end
|
||
|
||
default, shotgun, shotgun, 3
|
||
shotgun_crouchfire
|
||
shotgun_fire
|
||
shotgun_fire_poor
|
||
end
|
||
|
||
default, buddy, buddy, 5
|
||
buddy_crouchfire
|
||
buddy_crouchreload
|
||
buddy_fire
|
||
buddy_fire_poor
|
||
buddy_fire_reload
|
||
end
|
||
|
||
default, tec, tec, 4
|
||
TEC_crouchfire
|
||
TEC_crouchreload
|
||
TEC_fire
|
||
TEC_reload
|
||
end
|
||
|
||
default, uzi, uzi, 5
|
||
UZI_crouchfire
|
||
UZI_crouchreload
|
||
UZI_fire
|
||
UZI_fire_poor
|
||
UZI_reload
|
||
end
|
||
|
||
default, rifle, rifle, 5
|
||
RIFLE_crouchfire
|
||
RIFLE_crouchload
|
||
RIFLE_fire
|
||
RIFLE_fire_poor
|
||
RIFLE_load
|
||
end
|
||
|
||
default, rocket, rocket, 5
|
||
idle_rocket
|
||
RocketFire
|
||
run_rocket
|
||
walk_rocket
|
||
WALK_start_rocket
|
||
end
|
||
|
||
default, flame, flame, 1
|
||
FLAME_fire
|
||
end
|
||
|
||
default, grenade, grenade, 3
|
||
WEAPON_start_throw
|
||
WEAPON_throw
|
||
WEAPON_throwu
|
||
end
|