1.9 KiB
TODO
-
Weapons - see weapons.md
-
Rigid body character
-
Load map in editor ?
-
Async geometry loading - currently, geometry is loaded synchronously, which seems like the main performance bottleneck
-
Make everything networked
-
Map - better info area ; input mouse position is not always correct ; see Map.md ;
-
Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ;
-
Crouching: adjust camera aim offset ? ;
-
don't fade high LOD meshes
-
Validate path to GTA ?
-
Anims must be played by their name
-
Vehicles window: it's too slow - use pages ; display additional info ;
-
Non-working ped model ids: WMYST, 0, special peds at the end,
-
Create custom inspector for ped - it will display info from ped definition
-
Pin windows - pinned windows are visible even when pause menu is not
-
Remove unneeded assets: files from Resources,
-
Bug when ped gets down to low heights (trying to move him back to starting location, and causing shaking)
-
Minimap size should depend on screen resolution
-
Limit number of messages in console to 200
-
Navigation: build navmesh from static geometry at runtime
-
Import: AI paths, ped spawn info, item pickups,
-
Implement other vehicles: airplanes, helicopters, bikes, boats
-
In-game input settings
-
Update audio library ; Don't use separate file for weapon sound timings ;
Vehicles
-
Adapt to damage system (so that they can be damaged and destroyed)
-
Wheels should be excluded from damage effects
-
Remove car blinkers and associated shaders
-
Some cars have its suspension too low to allow them to move
-
Car lights can't be turned off
-
Blinkers are not working correctly
-
In some cases damage to vehicles isn't performed at first collision
-
Repair cars with key