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CustomNetworkManager.cs
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prevent tick rate override by Mirror
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2020-05-31 19:09:44 +02:00 |
CustomNetworkManager.cs.meta
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Create CustomNetworkManager which prevents client from marking itself as ready until the Loaded finishes
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2020-05-31 19:09:38 +02:00 |
MirrorUtils.cs
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Create some files
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2020-05-31 19:09:41 +02:00 |
MirrorUtils.cs.meta
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Create some files
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2020-05-31 19:09:41 +02:00 |
NetCmdLineHandler.cs
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rename class to match file name
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2020-05-31 19:09:43 +02:00 |
NetCmdLineHandler.cs.meta
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rename script file
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2020-05-31 19:09:43 +02:00 |
NetManager.cs
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now sending net id of current vehicle
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2020-05-31 19:09:45 +02:00 |
NetManager.cs.meta
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Working on NetManager
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2020-05-31 19:09:37 +02:00 |
NetStatus.cs
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client checks if vehicle is spawned every frame
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2020-05-31 19:09:45 +02:00 |
NetStatus.cs.meta
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Create NetStatus class
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2020-05-31 19:09:37 +02:00 |
PedSync.cs
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send fire position to server
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2020-05-31 19:09:45 +02:00 |
PedSync.cs.meta
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Create some sync scripts
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2020-05-31 19:09:38 +02:00 |
Player.cs
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log when player (dis)connects on client too
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2020-05-31 19:09:44 +02:00 |
Player.cs.meta
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Create Player script
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2020-05-31 19:09:37 +02:00 |
PlayerRequests.cs
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player can make request to destroy his vehicles only
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2020-05-31 19:09:44 +02:00 |
PlayerRequests.cs.meta
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create some scripts
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2020-05-31 19:09:43 +02:00 |
VehicleSync.cs
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Create some sync scripts
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2020-05-31 19:09:38 +02:00 |
VehicleSync.cs.meta
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Create some sync scripts
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2020-05-31 19:09:38 +02:00 |
WeaponSync.cs
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Create some sync scripts
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2020-05-31 19:09:38 +02:00 |
WeaponSync.cs.meta
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Create some sync scripts
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2020-05-31 19:09:38 +02:00 |