SanAndreasUnity/Docs/Multiplayer.md
2020-05-31 19:09:39 +02:00

1.4 KiB

TODO

  • scene changing: When network (server/client) is stopped, offline scene should be loaded. But, when switching back to online scene, Loader should not load everything again. Instead, only Cell loading should be done, if the new scene is main scene. But, are old meshes/textures destroyed ? Do we leave memory behind, every time when network is stopped ? Or... just exit the game when network is stopped (display message box first ?).

  • order of buttons in main menu

  • adapt states:

  • send button input events to server:

  • When ped enters vehicle, he changes parent. Is this allowed in Mirror ? Possible solution would be to only change parent of ped model.

  • stats window

  • display a message to user when network is stopped

Potential problems

  • server will have multiple Cell focus points - the game can lag too much, so server has to run on a dedicated machine

Scripts that need to be synced across network

Ped

variables:

  • id
  • transform
  • is walking / running / sprinting
  • heading
  • is aiming
  • is firing
  • current weapon
  • current vehicle - not needed - synced in Vehicle
  • aim direction

events:

  • fire
  • enter/exit vehicle
  • jump

Vehicle

variables:

  • id
  • transform
  • car colors
  • linear velocity
  • angular velocity
  • steering angle
  • acceleration
  • brake
  • peds which occupy seats

Weapon

variables:

  • id
  • ammo in clip
  • ammo outside of clip
  • ped owner