mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 14:30:17 +00:00
676 lines
No EOL
23 KiB
C#
676 lines
No EOL
23 KiB
C#
using SanAndreasUnity.Behaviours.Vehicles;
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using SanAndreasUnity.Importing.Conversion;
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using SanAndreasUnity.Utilities;
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using System;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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namespace SanAndreasUnity.Behaviours
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{
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public class MiniMap : MonoBehaviour
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{
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public const int tileEdge = 12; // width/height of map in tiles
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public const int tileCount = tileEdge * tileEdge; // number of tiles
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public const int mapEdge = 6000; // width/height of map in world coordinates
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public const int texSize = 128; // width/height of single tile in px
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public const int mapSize = tileEdge * texSize; // width/height of whole map in px
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public const int uiSize = 256, uiOffset = 10;
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private const bool outputChunks = false, outputImage = false;
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public static bool toggleMap;
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public Canvas outlineCanvas,
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iconCanvas,
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canvas;
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public Image northImage,
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playerImage,
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outlineImage,
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maskImage,
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mapImage;
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public RectTransform mapTransform,
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maskTransform,
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mapContainer;
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public float zoom = 1.3f;
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private const float scaleConst = 1f;
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public const float maxVelocity = 300f;
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public static float[] zooms = new float[10] { .5f, .75f, 1f, 1.2f, 1.4f, 1.6f, 2f, 2.5f, 3f, 5f };
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// Why?
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[HideInInspector] [Obsolete] public float calibrator = 2.34f;
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public float zoomDuration = 1,
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mapZoomScaler = 1,
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mapMovement = 5;
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public bool debugActive = true;
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#region "Properties"
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public static MiniMap Instance { get; private set; }
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private float realZoom
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{
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get
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{
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return zoom * scaleConst;
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}
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set
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{
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zoom = value / scaleConst;
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}
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}
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private Vector3 pPos
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{
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get
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{
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if (m_ped != null)
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return m_ped.transform.position;
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if (Camera.main != null)
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return Camera.main.transform.position;
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return Vector3.zero;
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}
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}
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private float _gTimer;
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private string _zName;
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private string ZoneName
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{
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get
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{
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if (_gTimer == 0)
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{
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Vector3 playerPos = Vector3.zero;
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try
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{
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playerPos = pPos;
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}
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catch { }
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_zName = SZone.GetZoneName(ZoneHelpers.zoneInfoList, playerPos);
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}
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return _zName;
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}
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}
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public Texture2D NorthBlip { get { return this.northBlip; } }
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public Texture2D PlayerBlip { get { return this.playerBlip; } }
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public Texture2D WaypointTexture { get { return this.waypointTexture; } }
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public Texture2D VehicleTexture => this.vehicleTexture;
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public Texture2D MapTexture { get { return this.mapTexture; } }
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public Texture2D BlackPixel { get { return this.blackPixel; } }
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public Texture2D SeaPixel { get { return this.seaPixel; } }
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#endregion "Properties"
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public static void AssingMinimap()
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{
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GameObject UI = GameObject.FindGameObjectWithTag("UI");
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Transform root = UI != null ? UI.transform : null;
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GameObject minimap = GameObject.FindGameObjectWithTag("Minimap");
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if (minimap == null)
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{
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minimap = new GameObject();
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minimap.name = "Minimap";
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minimap.tag = "Minimap";
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minimap.transform.parent = root;
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}
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MiniMap map = minimap.GetComponent<MiniMap>();
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if (map == null)
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map = minimap.AddComponent<MiniMap>();
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if (!map.isSetup) map.Setup();
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}
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private void loadTextures()
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{
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mapTexture = new Texture2D(mapSize, mapSize, TextureFormat.ARGB32, false, true);
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string folder = Path.Combine(Application.streamingAssetsPath, "map-chunks");
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if (outputChunks)
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{
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if (!Directory.Exists(folder))
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Directory.CreateDirectory(folder);
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}
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Debug.Log("Merging all map sprites into one sprite.");
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for (int i = 0; i < tileCount; i++)
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{
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// Offset
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int y = ((i / tileEdge) + 1) * texSize,
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x = (i % tileEdge) * texSize;
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string name = "radar" + ((i < 10) ? "0" : "") + i;
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var texDict = TextureDictionary.Load(name);
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Texture2D tex = texDict.GetDiffuse(name).Texture;
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if (outputChunks)
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{
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string id = name.Substring(5);
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Texture2D image = new Texture2D(texSize, texSize, TextureFormat.ARGB32, false);
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for (int xx = 0; xx < texSize; ++xx)
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for (int yy = 0; yy < texSize; ++yy)
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image.SetPixel(xx, texSize - yy - 1, tex.GetPixel(xx, yy));
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image.Apply();
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File.WriteAllBytes(Path.Combine(folder, string.Format("{0}.jpg", id)), ImageConversion.EncodeToPNG(image));
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}
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for (int ii = 0; ii < texSize; ++ii)
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for (int jj = 0; jj < texSize; ++jj)
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mapTexture.SetPixel(x + ii, texSize - (y + jj) - 1, tex.GetPixel(ii, jj));
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}
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Debug.Log("Finished merging minimap!");
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mapTexture.Apply();
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mapSprite = Sprite.Create(mapTexture, new Rect(0, 0, mapTexture.width, mapTexture.height), new Vector2(mapTexture.width, mapTexture.height) / 2);
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if (outputImage)
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File.WriteAllBytes(Path.Combine(Application.streamingAssetsPath, "gta-map.png"), mapTexture.EncodeToPNG());
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circleMask = Resources.Load<Sprite>("Sprites/MapCircle");
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huds = TextureDictionary.Load("hud");
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northBlip = huds.GetDiffuse("radar_north").Texture;
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playerBlip = huds.GetDiffuse("radar_centre").Texture;
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waypointTexture = huds.GetDiffuse("radar_waypoint").Texture;
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vehicleTexture = huds.GetDiffuse("radar_impound").Texture;
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Debug.Log("Finished loading minimap textures!");
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}
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// --------------------------------
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#region Private fields
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// Texture & control flags
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private Ped m_ped => Ped.Instance;
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private PlayerController playerController => PlayerController.Instance;
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private TextureDictionary huds;
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private Texture2D northBlip, playerBlip, waypointTexture, vehicleTexture, mapTexture;
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private Sprite mapSprite, circleMask;
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private Transform northPivot;
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// Flags
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private bool enableMinimap, isReady, isSetup;
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// Zoom vars
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public float curZoomPercentage;
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private float lastZoom, lastLerpedZoom, lerpedZoomCounter;
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private int zoomSelector = 2;
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private Coroutine zoomCoroutine;
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// Toggle flags
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private bool toggleInfo = true;
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// GUI Elements
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private Texture2D blackPixel, seaPixel;
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private float fAlpha = 1;
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private bool showZoomPanel;
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private Vector2 mapScroll,
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screenCenter,
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screenDims,
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//baseMapRect,
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windowSize,
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//constantMapRect,
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mapUpperLeftCorner,
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mapRect,
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mapMousePosition,
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mapZoomPos; //, baseMapSize;
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private const float mapMaxScale = 1f,
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mapMinScale = .25f,
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constZoom = 1.25f;
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private float curZoom = 1;
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//private float mapScale = mapMaxScale / 1.5f,
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// baseScale;
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#endregion Private fields
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private void Setup()
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{
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loadTextures();
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if (canvas != null && canvas.enabled)
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canvas.enabled = false;
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if (iconCanvas != null && iconCanvas.enabled)
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iconCanvas.enabled = false;
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if (outlineCanvas != null && outlineCanvas.enabled)
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outlineCanvas.enabled = false;
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blackPixel = new Texture2D(1, 1);
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blackPixel.SetPixel(0, 0, new Color(0, 0, 0, .5f));
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blackPixel.Apply();
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seaPixel = new Texture2D(1, 1);
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seaPixel.SetPixel(0, 0, new Color(.45f, .54f, .678f));
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seaPixel.Apply();
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isSetup = true;
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isReady = true;
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Debug.Log("Finished minimap setup!");
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}
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private void Awake()
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{
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Instance = this;
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if (!isReady)
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return;
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if (!isSetup)
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Setup();
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}
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private void Update()
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{
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if (!isReady) return;
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if (!enableMinimap)
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{
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Debug.Log("Starting to enable minimap!");
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string error = "{0} is null or disabled! (Please, keep it active!)";
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if (canvas != null && !canvas.enabled)
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canvas.enabled = true;
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else
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Debug.LogErrorFormat(error, "Canvas");
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if (iconCanvas != null && !iconCanvas.enabled)
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iconCanvas.enabled = true;
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else
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Debug.LogErrorFormat(error, "IconCanvas");
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if (outlineCanvas != null && !outlineCanvas.enabled)
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outlineCanvas.enabled = true;
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else
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Debug.LogErrorFormat(error, "OutlineCanvas");
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if (northBlip != null && northImage != null)
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northImage.sprite = Sprite.Create(northBlip, new Rect(0, 0, northBlip.width, northBlip.height), new Vector2(northBlip.width, northBlip.height) / 2);
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else
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Debug.LogErrorFormat(error, "NorthImage");
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if (playerBlip != null && playerImage != null)
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playerImage.sprite = Sprite.Create(playerBlip, new Rect(0, 0, playerBlip.width, playerBlip.height), new Vector2(playerBlip.width, playerBlip.height) / 2);
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else
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Debug.LogErrorFormat(error, "PlayerImage");
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if (mapImage != null)
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mapImage.sprite = mapSprite;
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if (maskImage != null && maskImage.sprite == null)
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maskImage.sprite = circleMask;
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if (mapContainer != null)
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mapContainer.sizeDelta = new Vector2(uiSize, uiSize);
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else
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Debug.LogErrorFormat(error, "MapContainer");
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if (maskTransform == null)
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Debug.LogErrorFormat(error, "MaskTransform");
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curZoomPercentage = zooms[zoomSelector];
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enableMinimap = true;
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// Must review: For some reason values are Y-axis inverted
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float left = Screen.width - uiSize - uiOffset,
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top = Screen.height - uiSize - uiOffset * 2;
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Vector3 globalPos = new Vector3(left, top, 0) / 2;
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if (maskTransform != null)
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maskTransform.localPosition = globalPos;
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if (playerImage != null)
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{
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playerImage.rectTransform.localPosition = globalPos;
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playerImage.rectTransform.localScale = Vector3.one * .2f;
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playerImage.rectTransform.localRotation = Quaternion.Euler(0, 0, 180);
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}
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if (northImage != null)
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{
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northPivot = northImage.rectTransform.parent;
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northImage.rectTransform.localPosition = new Vector3(0, uiSize / 2, 0) / .2f;
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northImage.rectTransform.localRotation = Quaternion.Euler(0, 180, 0);
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}
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if (northPivot != null)
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{
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northPivot.localPosition = globalPos;
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northPivot.localScale = Vector3.one * .2f;
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}
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if (outlineImage != null)
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{
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outlineImage.rectTransform.localPosition = globalPos;
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outlineImage.rectTransform.sizeDelta = Vector2.one * uiSize;
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outlineImage.rectTransform.localScale = Vector3.one * 1.05f;
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}
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//baseScale = Screen.width / (float)mapTexture.width;
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screenCenter = new Vector2(Screen.width, Screen.height) / 2;
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screenDims = screenCenter * 2;
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windowSize = new Vector2(Screen.width - 120, Screen.height - 120);
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//baseMapRect = new Vector2(mapTexture.width, mapTexture.height) * (baseScale * (mapScale / mapMaxScale) * 2);
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// This value is constant
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//constantMapRect = new Vector2(mapTexture.width, mapTexture.height) * (baseScale * 2);
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mapUpperLeftCorner = Vector2.one * 60;
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Debug.Log("Minimap started!");
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}
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if (Input.GetKeyDown(KeyCode.N))
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++zoomSelector;
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else if (Input.GetKeyDown(KeyCode.B))
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--zoomSelector;
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if (Input.GetKeyDown(KeyCode.N) || Input.GetKeyDown(KeyCode.B))
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{
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if (zoomCoroutine != null) StopCoroutine(zoomCoroutine);
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zoomCoroutine = StartCoroutine(ChangeZoom(Input.GetKeyDown(KeyCode.N)));
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}
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if (Input.GetKeyDown(KeyCode.F8))
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toggleInfo = !toggleInfo;
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//if (Input.GetKeyDown(KeyCode.M))
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// toggleMap = !toggleMap;
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float mousePosY = screenDims.y - Input.mousePosition.y;
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Vector2 movement = Vector2.zero, // WIP : + offset
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centerOffset = new Vector2(Mathf.Lerp(0, 1, Mathf.Clamp01((Input.mousePosition.x - mapUpperLeftCorner.x) / windowSize.x)), Mathf.Lerp(0, 1, Mathf.Clamp01((mousePosY - mapUpperLeftCorner.y) / windowSize.y)));
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/*if (Input.mousePosition.x < mapUpperLeftCorner.x)
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centerOffset.x = 0;
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else if (Input.mousePosition.x > windowSize.x)
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centerOffset.x = 1;
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if (mousePosY < mapUpperLeftCorner.y)
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centerOffset.y = 0;
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else if (mousePosY > windowSize.y)
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centerOffset.y = 1;*/
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bool isScrolling = false;
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Vector2 realMousePos = new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y);
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mapMousePosition = TransformPosition(new Vector2(Input.mousePosition.x, mousePosY) - mapUpperLeftCorner);
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if (Input.mouseScrollDelta != Vector2.zero)
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{
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//mapScale += Input.mouseScrollDelta.y * Time.fixedDeltaTime * mapZoomScaler;
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// WIP: I want to scroll to mouse position
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if (Input.mouseScrollDelta.y > 0)
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{
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// WIP: I have to get the current map texture position (like a Raycast) and set the the center with this
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//mapScroll.x += centerOffset.x * mapMovement * 5;
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//mapScroll.y += centerOffset.y * mapMovement * 5;
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//mapZoomPos = mapMousePosition - windowSize / 2; //Vector2.Lerp(windowSize / 2 - baseMapRect / 2, mapMousePosition - windowSize / 2, curZoomPercentage);
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curZoom *= constZoom;
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mapZoomPos = realMousePos - constZoom * (realMousePos - mapZoomPos);
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}
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curZoom = Mathf.Clamp(curZoom, mapMinScale, mapMaxScale);
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isScrolling = true;
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}
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//Debug.LogFormat("Zoom Center: {0}, Mouse Pos: {1}; Map Scroll: {2}", centerOffset * mapRect, new Vector2(Input.mousePosition.x, mousePosY), mapScroll);
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if (!isScrolling)
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{
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if (Input.GetMouseButton(2))
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{
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movement.x = centerOffset.x * mapMovement;
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movement.y = centerOffset.y * mapMovement;
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}
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else
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{
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movement.x = Input.GetAxis("Horizontal") * mapMovement;
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movement.y = Input.GetAxis("Vertical") * mapMovement;
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}
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mapScroll.x -= movement.x;
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mapScroll.y += movement.y;
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}
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}
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private Vector2 TransformPosition(Vector2 mousePos)
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{
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//Vector2 realMapScroll = new Vector2(-mapScroll.x, mapScroll.y);
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return mousePos - mapScroll;
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}
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public static Vector2 WorldPosToMapPos(Vector3 worldPos)
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{
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// map center is at (0,0) world coordinates
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// this, for example, means that the left edge of the world is at: -mapEdge / 2.0f
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// adjust world position, so that (0,0) world coordinates are mapped to (0,0) map coordinates
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worldPos += new Vector3(mapEdge / 2.0f, 0, mapEdge / 2.0f);
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float mul = mapSize / (float)mapEdge;
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return new Vector2(worldPos.x * mul, worldPos.z * mul);
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}
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public static Vector3 MapPosToWorldPos(Vector2 mapPos)
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{
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// adjust map position, so that (0,0) map coordinated are mapped to (0,0) world coordinates
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mapPos -= Vector2.one * (mapSize * 0.5f);
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float mul = mapEdge / (float)mapSize;
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return new Vector3(mapPos.x * mul, 0.0f, mapPos.y * mul);
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}
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private void FixedUpdate()
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{
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if (playerController != null && !GameManager.CanPlayerReadInput() && debugActive) return;
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if (playerController != null)
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realZoom = Mathf.Lerp(.9f * scaleConst, 1.3f * scaleConst, 1 - Mathf.Clamp(playerController.CurVelocity, 0, maxVelocity) / maxVelocity) * curZoomPercentage;
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_gTimer += Time.fixedDeltaTime;
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if (_gTimer > 1)
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_gTimer = 0;
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}
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private void LateUpdate()
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{
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if (!isReady) return;
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if (playerController != null && !GameManager.CanPlayerReadInput() && debugActive) return;
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if (mapTransform != null)
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{
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float deltaZoom = realZoom - lastZoom;
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mapTransform.localScale = new Vector3(realZoom, realZoom, 1);
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lastZoom = realZoom;
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}
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Vector3 defPos = (new Vector3(pPos.x, pPos.z, 0) * (uiSize / -1000f)) / scaleConst; // Why?
|
|
// calibrator
|
|
|
|
if (mapContainer != null)
|
|
{
|
|
// WIP: Make this static to avoid shakering
|
|
float lerpedZoom = realZoom; //Mathf.Lerp(lastLerpedZoom, realZoom, lerpedZoomCounter);
|
|
|
|
mapContainer.localPosition = new Vector3(defPos.x * lerpedZoom, defPos.y * lerpedZoom, 1);
|
|
|
|
lerpedZoomCounter += Time.deltaTime;
|
|
|
|
if (lerpedZoomCounter > 1)
|
|
lerpedZoomCounter = 0;
|
|
}
|
|
|
|
float relAngle = Camera.main != null ? Camera.main.transform.eulerAngles.y : 0f;
|
|
|
|
if (maskTransform != null)
|
|
maskTransform.localRotation = Quaternion.Euler(0, 0, relAngle);
|
|
|
|
if (northPivot != null)
|
|
northPivot.localRotation = Quaternion.Euler(0, 0, relAngle);
|
|
|
|
if (playerImage != null && m_ped != null)
|
|
playerImage.rectTransform.localRotation = Quaternion.Euler(0, 0, relAngle - (m_ped.transform.eulerAngles.y + 180));
|
|
}
|
|
|
|
private IEnumerator ChangeZoom(bool isIncreasing)
|
|
{
|
|
showZoomPanel = true;
|
|
fAlpha = 1;
|
|
|
|
zoomSelector = GetClampedZoomSelector(zoomSelector);
|
|
float curZoom = zooms[zoomSelector % zooms.Length],
|
|
lastZoom = zooms[GetClampedZoomSelector(zoomSelector - 1 * (isIncreasing ? 1 : -1)) % zooms.Length];
|
|
|
|
float t = 0;
|
|
while (t < zoomDuration)
|
|
{
|
|
curZoomPercentage = Mathf.Lerp(lastZoom, curZoom, t / zoomDuration);
|
|
yield return new WaitForFixedUpdate();
|
|
t += Time.fixedDeltaTime;
|
|
fAlpha -= Time.fixedDeltaTime / zoomDuration;
|
|
}
|
|
|
|
showZoomPanel = false;
|
|
zoomCoroutine = null;
|
|
}
|
|
|
|
private int GetClampedZoomSelector(int? val = null)
|
|
{
|
|
int zoomVal = val == null ? zoomSelector : val.Value;
|
|
|
|
if (zoomVal < 0)
|
|
zoomVal = zooms.Length - 1;
|
|
|
|
return zoomVal;
|
|
}
|
|
|
|
private void OnGUI()
|
|
{
|
|
if (!Loader.HasLoaded)
|
|
return;
|
|
|
|
if (!isReady || !toggleInfo) return;
|
|
|
|
if (!toggleMap)
|
|
{
|
|
GUILayout.BeginArea(new Rect(Screen.width - uiSize - 10, uiSize + 20, uiSize, 80));
|
|
|
|
GUIStyle style = new GUIStyle("label") { alignment = TextAnchor.MiddleCenter };
|
|
|
|
Vector2 labelSize = new Vector2(uiSize, 25);
|
|
Rect labelRect = new Rect(Vector2.zero, labelSize);
|
|
|
|
// display player pos
|
|
|
|
// GUI.DrawTexture(labelRect, blackPixel);
|
|
// GUI.Label(labelRect,
|
|
// string.Format("x: {0}, y: {1}, z: {2}", pPos.x.ToString("F2"), pPos.y.ToString("F2"), pPos.z.ToString("F2")),
|
|
// style);
|
|
|
|
// display current zone name
|
|
|
|
Rect zoneRect = labelRect; //new Rect(uiSize / 2 - uiSize / (2 * 3), 25, uiSize / 3, 25);
|
|
|
|
GUI.DrawTexture(zoneRect, blackPixel);
|
|
GUI.Label(zoneRect, ZoneName, style);
|
|
|
|
if (showZoomPanel)
|
|
{
|
|
Color previousColor = GUI.color;
|
|
|
|
Rect zoomPanel = new Rect(uiSize / 2 - uiSize / (2 * 4), 55, uiSize / 4, 25);
|
|
|
|
GUI.color = new Color(0, 0, 0, fAlpha);
|
|
|
|
GUI.DrawTexture(zoomPanel, blackPixel);
|
|
|
|
GUI.color = new Color(255, 255, 255, fAlpha);
|
|
|
|
GUI.Label(zoomPanel, string.Format("x{0}", curZoomPercentage.ToString("F2")), style);
|
|
|
|
GUI.color = previousColor;
|
|
}
|
|
|
|
GUILayout.EndArea();
|
|
}
|
|
else
|
|
{
|
|
mapRect = new Vector2(mapTexture.width, mapTexture.height); //* (baseScale * (mapScale / mapMaxScale) * 2);
|
|
|
|
GUI.DrawTexture(new Rect(50, 50, Screen.width - 100, Screen.height - 100), blackPixel);
|
|
|
|
GUI.DrawTexture(new Rect(mapUpperLeftCorner, windowSize), seaPixel);
|
|
|
|
GUILayout.BeginArea(new Rect(mapUpperLeftCorner, windowSize));
|
|
|
|
GUILayout.BeginArea(new Rect(mapScroll, mapRect * curZoom));
|
|
|
|
GUI.DrawTexture(new Rect(mapZoomPos, mapRect * curZoom), mapTexture);
|
|
//if (Event.current.type.Equals(EventType.Repaint))
|
|
//GUI.DrawTexture(new Rect(10, 10, 100, 100), mapTexture);
|
|
|
|
GUI.DrawTexture(new Rect(Vector2.zero, Vector2.one * 16), blackPixel);
|
|
|
|
// WIP: I have to load move cursor
|
|
// WIP: I have to load map bars
|
|
// WIP: I have to load marker
|
|
// WIP: Draw player pointer & undescovered zones
|
|
// + drag & drop
|
|
|
|
GUILayout.EndArea();
|
|
GUILayout.EndArea();
|
|
}
|
|
}
|
|
}
|
|
} |