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Audio
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Ped
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
Vehicles
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
Weapons
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implement reloading time - all weapons have it set to 0, except rockets
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2020-12-20 22:27:29 +01:00 |
World
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attempt to impl infinite water
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2021-08-01 17:02:50 +02:00 |
Audio.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CharacterModelChanger.cs
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adapt all scripts to command system - stop using PlayerRequests
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2021-02-22 19:43:17 +01:00 |
CharacterModelChanger.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
GameManager.cs
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set invariant culture for all threads
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2021-01-30 18:49:46 +01:00 |
GameManager.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Loader.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
Loader.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
MapObject.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
MapObject.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
MiniMap.cs
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add possibility to skip minimap load
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2021-01-31 03:21:02 +01:00 |
MiniMap.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
ModelViewer.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
ModelViewer.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
OutOfRangeDestroyer.cs
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improvement
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2020-05-31 19:09:42 +02:00 |
OutOfRangeDestroyer.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Ped.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
PedManager.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
PedManager.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
PedModel.cs
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syncing is finally decent enough
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2021-01-07 15:26:11 +01:00 |
PedModel.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Player2Minimap.cs
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working on displaying players on minimap
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2020-05-31 19:09:43 +02:00 |
Player2Minimap.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
PluginManager.cs
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change plugins folder name
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2021-03-05 21:55:56 +01:00 |
PluginManager.cs.meta
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change SEO
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2021-03-05 21:32:49 +01:00 |
Projectile.cs
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add 'attackingPlayer' to DamageInfo
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2021-02-19 22:08:37 +01:00 |
Projectile.cs.meta
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assign SEO to scripts
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2020-12-29 21:28:41 +01:00 |
SpawnHandler.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
SpawnHandler.cs.meta
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add SpawnHandler - spawn positions can be overridden
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2021-02-20 17:04:17 +01:00 |
SpawnManager.cs
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...
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2021-07-20 01:13:38 +02:00 |
SpawnManager.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
UIManager.cs
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UIManager provides onGUI event
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2020-05-31 19:09:49 +02:00 |
UIManager.cs.meta
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adjust SEO of some scripts which had it assigned
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2020-05-31 19:09:49 +02:00 |
UIVehicleSpawner.cs
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revert adaption
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2021-02-22 20:21:14 +01:00 |
UIVehicleSpawner.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Vehicle2Minimap.cs
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don't draw vehicles on minimap
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2020-05-31 19:09:46 +02:00 |
Vehicle2Minimap.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Vehicles.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Weapon.cs
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add 'attackingPlayer' to DamageInfo
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2021-02-19 22:08:37 +01:00 |
Weapon.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WeaponHolder.cs
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exit aim & fire states if ped is not holding a weapon
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2021-02-23 00:10:11 +01:00 |
WeaponHolder.cs.meta
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change SEO of scripts which had it configured in code
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2020-05-31 19:09:49 +02:00 |
Weapons.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
World.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |