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747 B
747 B
Weapons/damage TODO
Weapons
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play separate anim for tec9 ?
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implement reloading
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when lerping upper arm transform toward ped forward vector, arm is going on the opposite side - it seems that it depends on world rotation of ped
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anim for minigun and flame thrower can't be loaded
Damage system
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particles on place of hit
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display inflicted damage as on-screen message
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die animation - detach ped model before destroying ped ; send rpc to players to
do the samecreate ped model only (not ped), and play anim ; -
we need to raycast against ped mesh, not capsule collider ; also need to detect which part of body was hit
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adapt vehicles to damage system - need explosion and smoke effects first
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decals