mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 06:34:16 +00:00
26 lines
1,014 B
Markdown
26 lines
1,014 B
Markdown
|
|
We'll have to convert map to use new unity UI system, because clipping doesn't work well with rotated objects in imGUI.
|
|
|
|
No big deal, all calculations are done, just change the way the map items are drawn.
|
|
|
|
Instead of drawing them every frame, we'll add/remove items from map.
|
|
|
|
AddMapItem (MapItem), RemoveMapItem (MapItem)
|
|
|
|
class MapItem {
|
|
|
|
// use position from transform, or otherwise obtain it from delegates (this is useful if map item doesn't have it's game object)
|
|
bool usePositionFromTransform;
|
|
Transform transform;
|
|
bool applyRotation; // is map item rotated ?
|
|
System.Action<Vector3> getPosition;
|
|
System.Action<Quaternion> getRotation;
|
|
bool isVisible; // is it currently visible ?
|
|
bool isClampedToEdge; // if item is not visible, is it clamped to edge of map ?
|
|
|
|
}
|
|
|
|
Then, for every map item create sprite, position it and optionally rotate it every frame, and enable/disable it based on whether it is in visible part of the map.
|
|
|
|
We can still draw info area and some parts of the map using imGUI.
|
|
|