mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 05:50:18 +00:00
81 lines
No EOL
2.2 KiB
C#
81 lines
No EOL
2.2 KiB
C#
using System.IO;
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using UnityEngine;
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namespace SanAndreasUnity.Importing.Items.Placements
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{
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[Section("cars")]
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public class ParkedVehicle : Placement
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{
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public readonly UnityEngine.Vector3 Position;
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public readonly float Angle;
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public readonly int CarId;
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public readonly int[] Colors;
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public readonly bool ForceSpawn;
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public readonly float AlarmProbability;
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public readonly float LockedProbability;
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public ParkedVehicle(UnityEngine.Vector3 pos, float ang, int carId,
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int primaryColor = -1, int secondaryColor = -1)
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: base("")
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{
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Position = pos;
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Angle = ang;
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CarId = carId;
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Colors = new int[4];
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Colors[0] = primaryColor;
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Colors[1] = secondaryColor;
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Colors[2] = -1;
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Colors[3] = -1;
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}
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public ParkedVehicle(string line)
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: base(line)
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{
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Position = new UnityEngine.Vector3(
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GetSingle(0),
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GetSingle(1),
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GetSingle(2));
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Angle = GetSingle(3) * Mathf.Rad2Deg;
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CarId = GetInt(4);
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Colors = new int[4];
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Colors[0] = GetInt(5);
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Colors[1] = GetInt(6);
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Colors[2] = -1;
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Colors[3] = -1;
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ForceSpawn = GetInt(7) > 0;
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AlarmProbability = GetInt(8) / 100f;
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LockedProbability = GetInt(9) / 100f;
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}
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public ParkedVehicle(BinaryReader reader)
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: base(reader)
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{
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var posX = reader.ReadSingle();
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var posZ = reader.ReadSingle();
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var posY = reader.ReadSingle();
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Position = new UnityEngine.Vector3(posX, posY, posZ);
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Angle = reader.ReadSingle() * Mathf.Rad2Deg;
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CarId = reader.ReadInt32();
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Colors = new int[4];
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Colors[0] = reader.ReadInt32();
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Colors[1] = reader.ReadInt32();
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ForceSpawn = reader.ReadInt32() > 0;
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AlarmProbability = reader.ReadInt32() / 100f;
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LockedProbability = reader.ReadInt32() / 100f;
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Colors[2] = reader.ReadInt32();
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Colors[3] = reader.ReadInt32();
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}
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}
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} |