in0finite
|
fb17bc3707
|
add ability to play sound from ped mouth
|
2022-01-04 16:57:25 +01:00 |
|
in0finite
|
d7c6cc9c43
|
remove unused code
|
2022-01-02 23:31:04 +01:00 |
|
in0finite
|
881c42cd7a
|
when escaping, peds do not sprint, but run in panic
|
2022-01-02 23:23:24 +01:00 |
|
in0finite
|
eec25605ad
|
implement Panic state
|
2022-01-02 23:22:19 +01:00 |
|
in0finite
|
c3074033b0
|
...
|
2022-01-02 21:57:41 +01:00 |
|
in0finite
|
6a4dbf12ef
|
implement Surrender state
|
2022-01-02 21:52:31 +01:00 |
|
in0finite
|
d7b0329291
|
detect visible peds by AI peds
|
2022-01-02 20:31:57 +01:00 |
|
in0finite
|
8b4daaffcb
|
perform under-aim detection on time interval
|
2022-01-01 23:42:38 +01:00 |
|
in0finite
|
126b8e60b4
|
extract function
|
2022-01-01 22:42:31 +01:00 |
|
in0finite
|
bdabcfe8cd
|
notify ped AI states when ped is under aim
|
2022-01-01 22:29:47 +01:00 |
|
in0finite
|
15897d8656
|
detect when ped is under aim of other ped
|
2022-01-01 22:28:32 +01:00 |
|
in0finite
|
1fb28ff19a
|
extract function
|
2022-01-01 17:37:48 +01:00 |
|
in0finite
|
4aaa96219b
|
extract function
|
2022-01-01 17:35:57 +01:00 |
|
in0finite
|
260caa8bb4
|
...
|
2022-01-01 01:08:56 +01:00 |
|
in0finite
|
92d5dc6bf9
|
make peds react to nearby gun shots
|
2022-01-01 00:37:00 +01:00 |
|
in0finite
|
2277e0f35a
|
add OnWeaponConductedAttack event
|
2022-01-01 00:35:43 +01:00 |
|
in0finite
|
695592f6d6
|
...
|
2021-12-31 23:26:38 +01:00 |
|
in0finite
|
3805e33847
|
ignore Emergency nodes unless they are the only ones connected
|
2021-12-31 23:18:04 +01:00 |
|
in0finite
|
08c46da0bd
|
apply initial velocity to destroyed vehicle parts
|
2021-12-27 01:29:44 +01:00 |
|
in0finite
|
8ddcb62ac8
|
improve switching from aiming states to non-aiming states
|
2021-12-27 00:39:59 +01:00 |
|
in0finite
|
7294320ff0
|
cache non-aim states
|
2021-12-26 23:40:44 +01:00 |
|
in0finite
|
abac2b54f5
|
smooth out switching between aim movement states
|
2021-12-26 23:16:14 +01:00 |
|
in0finite
|
6037568f0a
|
extract function
|
2021-12-26 21:50:31 +01:00 |
|
in0finite
|
489d733ba4
|
smooth out aiming with AWA weapons
|
2021-12-26 20:55:58 +01:00 |
|
in0finite
|
366802644f
|
fix
|
2021-12-19 23:23:20 +01:00 |
|
in0finite
|
066835cd78
|
smooth out exiting from drive-by state
|
2021-12-19 23:19:58 +01:00 |
|
in0finite
|
a873cc7e21
|
smooth out switching to Jump state
|
2021-12-19 22:41:07 +01:00 |
|
in0finite
|
f8e8f4aeb8
|
smooth out switching between crouch states and stand state
|
2021-12-19 22:13:34 +01:00 |
|
in0finite
|
b9a57dd79e
|
extract function
|
2021-12-19 21:17:31 +01:00 |
|
in0finite
|
a206f27242
|
introduce ICrouchState
|
2021-12-19 20:22:39 +01:00 |
|
in0finite
|
3aa4175f09
|
fix for crouching states aswell
|
2021-12-19 20:16:03 +01:00 |
|
in0finite
|
d9acfbb431
|
smooth out switching between movement states
|
2021-12-19 02:01:13 +01:00 |
|
in0finite
|
75619c21a1
|
...
|
2021-12-19 01:17:00 +01:00 |
|
in0finite
|
f4d1674744
|
fix crouch state aswell
|
2021-12-18 17:46:58 +01:00 |
|
in0finite
|
0214244ee3
|
smooth out switching from aim to non-aim states
|
2021-12-18 17:16:40 +01:00 |
|
in0finite
|
d62eb43c78
|
save prefab
|
2021-12-18 16:16:25 +01:00 |
|
in0finite
|
bef07417b3
|
add logic for waiting before switching to aim states
|
2021-12-18 16:00:02 +01:00 |
|
in0finite
|
fda6997579
|
fix error
|
2021-12-18 15:57:27 +01:00 |
|
in0finite
|
944ef746bf
|
cache aim states for ped
|
2021-12-18 15:56:48 +01:00 |
|
in0finite
|
8d240d7dc6
|
fix warning
|
2021-11-21 22:11:23 +01:00 |
|
in0finite
|
3df1a48a41
|
fix warning
|
2021-11-21 21:54:34 +01:00 |
|
in0finite
|
864dd6239c
|
remove unused variables
|
2021-11-21 21:52:11 +01:00 |
|
in0finite
|
c35847b782
|
remove commented code
|
2021-11-21 21:50:48 +01:00 |
|
in0finite
|
6b15794732
|
fix warning
|
2021-11-21 21:48:14 +01:00 |
|
in0finite
|
6c13d5a7a2
|
fix some warnings
|
2021-11-21 21:39:55 +01:00 |
|
in0finite
|
59edc1b3c0
|
store LastTimeWhenActivated and LastTimeWhenDeactivated for each state
|
2021-11-21 21:36:55 +01:00 |
|
in0finite
|
ec5f61172a
|
disable labels: current ped state & velocity
|
2021-11-20 19:21:55 +01:00 |
|
in0finite
|
4413050d2e
|
assign LastTimeWhenDamaged on clients
|
2021-11-20 19:08:02 +01:00 |
|
in0finite
|
6f9900d301
|
fix NRE in misc stats
|
2021-11-20 18:51:50 +01:00 |
|
in0finite
|
6f98b639c9
|
detect when colors are changed on clients
|
2021-11-17 19:25:31 +01:00 |
|