in0finite
|
291266cafa
|
...
|
2022-02-27 18:39:25 +01:00 |
|
in0finite
|
0cf357a993
|
fix finding center for box collider - this fixes 3-vertices faces
|
2022-02-27 18:38:32 +01:00 |
|
in0finite
|
0cbdfa8738
|
add water menu tools
|
2022-02-27 18:36:19 +01:00 |
|
in0finite
|
878e89a8a9
|
use WaterFaceInfo script
|
2022-02-27 18:34:29 +01:00 |
|
in0finite
|
492ae15444
|
fix visualization for water collision meshes
|
2022-02-27 18:32:00 +01:00 |
|
in0finite
|
18e5ec830a
|
create visuals for collision objects
|
2022-02-27 01:03:22 +01:00 |
|
in0finite
|
706d2b6d9d
|
generate box colliders for water mesh
|
2022-02-27 00:44:14 +01:00 |
|
in0finite
|
6185f7089f
|
create collision parts for water
|
2022-02-22 04:38:01 +01:00 |
|
in0finite
|
30b9d56e36
|
add stats about loading thread and pathfinding manager
|
2022-02-22 00:53:01 +01:00 |
|
in0finite
|
831f52d76f
|
display also navmesh path in map window
|
2022-02-21 06:45:10 +01:00 |
|
in0finite
|
396b0fd3a6
|
when generating navmesh in Editor tool, add navmesh data before updating it
|
2022-02-21 04:33:04 +01:00 |
|
in0finite
|
2f6ee95a60
|
generate navmesh at runtime
|
2022-02-21 04:31:58 +01:00 |
|
in0finite
|
fc1cefb415
|
fix
|
2022-02-20 22:59:56 +01:00 |
|
in0finite
|
6976e8c8a0
|
...
|
2022-02-20 20:08:37 +01:00 |
|
in0finite
|
682c181dec
|
throw exception if failed to remove/add
|
2022-02-20 20:03:36 +01:00 |
|
in0finite
|
37469d508c
|
re-use hashset
|
2022-02-20 19:13:10 +01:00 |
|
in0finite
|
be9515ce36
|
optimization for getting Min element from SortedSet
|
2022-02-20 19:04:36 +01:00 |
|
in0finite
|
f325ff298b
|
fix calculation of link weight
|
2022-02-20 05:20:54 +01:00 |
|
in0finite
|
30f69225ea
|
...
|
2022-02-20 02:28:48 +01:00 |
|
in0finite
|
813dccfe0c
|
...
|
2022-02-19 22:48:27 +01:00 |
|
in0finite
|
4e3fc521fb
|
2nd attempt at pathfinding
|
2022-02-19 22:26:53 +01:00 |
|
in0finite
|
3ace66420e
|
...
|
2022-02-19 03:26:48 +01:00 |
|
in0finite
|
30f5c7a4d4
|
calculate path to waypoint in map window
|
2022-02-19 03:26:33 +01:00 |
|
in0finite
|
855dd77dd4
|
first attempt at pathfinding
|
2022-02-19 03:25:43 +01:00 |
|
in0finite
|
d8e6191c45
|
extract BackgroundJobRunner class
|
2022-02-15 22:26:00 +01:00 |
|
in0finite
|
e66ad5065a
|
fix MarkActiveSceneAsDirty()
|
2022-02-12 20:09:26 +01:00 |
|
in0finite
|
07208ddceb
|
run coroutines also while Editor is paused
|
2022-02-12 19:51:37 +01:00 |
|
in0finite
|
862f6c39f1
|
update readme
|
2022-01-31 00:11:59 +01:00 |
|
in0finite
|
6ddb2175c8
|
update EditorUserSettings.asset
|
2022-01-30 23:57:51 +01:00 |
|
in0finite
|
213a0b215e
|
update UnityConnectSettings.asset
|
2022-01-30 23:51:56 +01:00 |
|
in0finite
|
21e97717d0
|
re-save NetPlayer.prefab
|
2022-01-30 23:17:00 +01:00 |
|
in0finite
|
b8bb8ec9ac
|
re-save Vehicle.prefab
|
2022-01-30 23:16:03 +01:00 |
|
in0finite
|
d985b495d0
|
re-save NetworkManager.prefab
|
2022-01-30 23:15:06 +01:00 |
|
in0finite
|
b51eca0082
|
re-save UI.prefab
|
2022-01-30 23:13:47 +01:00 |
|
in0finite
|
df981fdfca
|
re-save Ped.prefab
|
2022-01-30 22:44:35 +01:00 |
|
in0finite
|
6b0e124539
|
re-save Demo scene
|
2022-01-30 22:40:37 +01:00 |
|
in0finite
|
1c9782c556
|
re-save Main scene
|
2022-01-30 22:35:42 +01:00 |
|
in0finite
|
f25c647b27
|
re-save scene
|
2022-01-30 22:33:34 +01:00 |
|
in0finite
|
e84e7806a9
|
add .vsconfig
|
2022-01-30 22:24:43 +01:00 |
|
in0finite
|
bf7d8cd17f
|
upgrade package
|
2022-01-30 21:33:01 +01:00 |
|
in0finite
|
41c34f1b9c
|
delete unused prefab
|
2022-01-30 21:29:15 +01:00 |
|
in0finite
|
e1d35d1bc3
|
re-save prefab
|
2022-01-30 21:24:14 +01:00 |
|
in0finite
|
5874357ba9
|
open project with new version of Unity
|
2022-01-30 21:02:34 +01:00 |
|
in0finite
|
fe61e9898f
|
rename
|
2022-01-30 01:06:45 +01:00 |
|
in0finite
|
fa933411d0
|
fix NRE
|
2022-01-30 01:04:56 +01:00 |
|
in0finite
|
1ee1e01414
|
update submodule
|
2022-01-30 00:21:05 +01:00 |
|
in0finite
|
7d6e6ca84c
|
profile loading steps
|
2022-01-30 00:18:52 +01:00 |
|
in0finite
|
baedb28277
|
add some logs
|
2022-01-29 23:49:49 +01:00 |
|
in0finite
|
a60d9d1b51
|
performance improvement for creating static geometry - don't allocate string if not needed
|
2022-01-29 23:48:46 +01:00 |
|
in0finite
|
b40ff21930
|
dont try to destroy water mesh if it is asset
|
2022-01-29 22:41:19 +01:00 |
|