in0finite
4704d750d1
extract IWorldSystem interface
2021-09-08 20:27:30 +02:00
in0finite
051d4505ba
solve problem with static fields in generic types
2021-09-08 18:51:00 +02:00
in0finite
3ad3cde939
add method RemoveAllObjectsFromArea()
2021-09-08 18:21:08 +02:00
in0finite
3d4ea8c0f5
...
2021-09-08 18:19:24 +02:00
in0finite
7d36bc4493
...
2021-09-08 18:18:26 +02:00
in0finite
74865d9fc1
...
2021-09-08 16:51:46 +02:00
in0finite
88042fbeec
refactor: add FocusPointManager
2021-09-08 16:26:11 +02:00
in0finite
4d42edade6
move function to other class
2021-09-07 02:16:02 +02:00
in0finite
eb2fe7ef66
rename class
2021-09-07 02:13:54 +02:00
in0finite
d397ae1d2f
rename file
2021-09-07 02:13:14 +02:00
in0finite
7ceb81166b
better weapon api
2021-09-07 01:50:28 +02:00
in0finite
31489a6006
rename method
2021-09-07 01:39:39 +02:00
in0finite
cc9eb95cdc
remove 'slot' argument from SetWeaponAtSlot()
2021-09-07 01:38:54 +02:00
in0finite
d7f0ec9d54
properly detect gang member
2021-09-07 01:33:19 +02:00
in0finite
306a7fa55e
add PathsManager script to prefab
2021-09-07 01:14:04 +02:00
in0finite
d61789fb25
revert scene changes from PR
2021-09-07 01:12:40 +02:00
in0finite
0de0fc0bb5
remove Ped tag
2021-09-07 01:08:16 +02:00
in0finite
3a40487a6d
remove unused function
2021-09-07 01:04:23 +02:00
in0finite
b62e786dad
...
2021-09-07 00:47:54 +02:00
in0finite
6f866fa750
change namespace
2021-09-07 00:45:25 +02:00
in0finite
f3039575a2
...
2021-09-07 00:28:37 +02:00
in0finite
a4ffe2e4fd
fix memory leak with event
2021-09-07 00:27:22 +02:00
in0finite
1db899ebba
rename class
2021-09-07 00:05:06 +02:00
in0finite
3081db59ad
add StartupSingleton
2021-09-07 00:04:15 +02:00
in0finite
fdd15b81b5
rename file
2021-09-07 00:04:00 +02:00
in0finite
382df428c1
...
2021-09-07 00:03:45 +02:00
in0finite
7540fe353c
remove var
2021-09-06 23:47:59 +02:00
in0finite
22885b08a1
...
2021-09-06 23:46:57 +02:00
in0finite
f4a2e25d21
cache list of ped AIs
2021-09-06 23:41:56 +02:00
in0finite
c48d59d7a1
some cleanup
2021-09-06 23:33:12 +02:00
Damien
5862efba4f
[ #79 ] AI peds pathfinding ( #111 )
...
* Added Ped AI with debug info
* Improved ped AI + auto spawn for each players
* Disabling Ped Spawner script for clients
* Added flee script for peds and reworked peds AI
* Optimized Ped spawning script
* Removed unused ped command
* Convert class to struct in NodeFile.cs
* Revert style on Ped_Spawning
* Fixed respawning ped issue on multiplayer
* Improved ped's AI and spawns
* Added FindYCoordWithXZ method
* Fixed peds spawn point on bridges + added Ped tag
* Removed Ped tag to improve performances
* Fixed ped trying to spawn when player is in interior
2021-08-08 01:05:13 +02:00
in0finite
7b491d49ae
fix indices - infinite water works
2021-08-01 17:15:29 +02:00
in0finite
04be0ad46c
attempt to impl infinite water
2021-08-01 17:02:50 +02:00
in0finite
946690f154
...
2021-07-24 00:29:36 +02:00
in0finite
f867f2aa2d
display player name in stats
2021-07-24 00:28:39 +02:00
in0finite
12d13392c1
use player name when sending chat messages
2021-07-24 00:27:59 +02:00
in0finite
ae3ee460c8
...
2021-07-24 00:27:26 +02:00
in0finite
3159d3ed97
add setting for player name
2021-07-24 00:27:02 +02:00
in0finite
a691232447
add player name
2021-07-23 22:59:44 +02:00
in0finite
27d2acb293
...
2021-07-22 16:00:26 +02:00
in0finite
2991a3bbd6
don't load water in headless mode
2021-07-22 15:56:59 +02:00
in0finite
f9a6e11c53
...
2021-07-22 15:56:12 +02:00
in0finite
41be5fff89
merge water meshes into one
2021-07-22 15:28:12 +02:00
in0finite
79d4901046
change light params only when hour changes
2021-07-20 02:24:24 +02:00
in0finite
566f1ab7f6
...
2021-07-20 01:13:38 +02:00
in0finite
fcdefaf1c0
change some settings of Fantastic quality level
2021-07-20 00:49:00 +02:00
in0finite
4d8181dfc8
...
2021-07-20 00:18:33 +02:00
in0finite
26ee818101
change default camera distances, and change serialization names
2021-07-20 00:08:09 +02:00
in0finite
f6833c31bf
if there is only 1 player, always spawn him on the same place - no randomization
2021-07-18 21:14:06 +02:00
in0finite
92508905a3
...
2021-07-18 21:12:40 +02:00