in0finite
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b963a95d85
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wip
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2021-04-26 00:43:30 +02:00 |
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in0finite
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38e1d4f0b2
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set mesh vertex colors
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2021-04-25 23:16:16 +02:00 |
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in0finite
|
1a118064b5
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remove unused method
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2021-04-25 21:24:23 +02:00 |
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in0finite
|
25c3954256
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load night colors
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2021-04-25 21:15:53 +02:00 |
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in0finite
|
91491a19f1
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load lights info
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2021-04-17 22:15:07 +02:00 |
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in0finite
|
7b4d256008
|
cache shader property ids
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2021-02-13 22:38:35 +01:00 |
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in0finite
|
e3d81d0c03
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don't log warnings for bones with id -1
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
e8581c0fee
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support loading anims which have invalid bone ids
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
21c8de6b1c
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fix loading anims when bone id is -1
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2020-05-31 19:09:52 +02:00 |
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in0finite
|
194c1ceb6d
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add ability to display all IFP packages in anim window
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2020-05-31 19:09:52 +02:00 |
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in0finite
|
29bffc2c11
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don't duplicate uv array
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
cd6210d2cc
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don't duplicate colors array
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
cd972e2dd3
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don't duplicate normals array
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
b14268f646
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don't duplicate vertices array
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
75d08f874e
|
don't obtain vertices from Mesh, use the already created array
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
8ea6795084
|
remove some usages of ToArray() when loading geometry
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
41b801b7a7
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"makeNoLongerReadable" can be specified when loading texture
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
186ba140ed
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
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in0finite
|
2a56f7f336
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'DontLoadTextures' can be configured
|
2020-05-31 19:09:46 +02:00 |
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in0finite
|
9b73165fa4
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game can work without loading textures
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2020-05-31 19:09:46 +02:00 |
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in0finite
|
039ae76a14
|
Initial commit
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2020-05-31 19:07:22 +02:00 |
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