Commit graph

1879 commits

Author SHA1 Message Date
in0finite
4bdb8c3944 add ability to ignore low LOD objects 2022-01-12 03:24:01 +01:00
in0finite
aff5029fa5 add ability to change max value for "draw distance" setting 2022-01-12 02:17:50 +01:00
in0finite
bc3eadd29e dont register objects for nav mesh 2022-01-08 19:16:30 +01:00
in0finite
734044ca69 save file using dialog 2022-01-08 19:06:34 +01:00
in0finite
6869b631a5 ... 2022-01-08 19:06:13 +01:00
in0finite
44b3722e1c implement editor window: NavMeshGenerator 2022-01-08 18:28:19 +01:00
in0finite
3ecddf8ef4 adjust nav mesh build settings to match CharacterController on ped 2022-01-08 18:26:40 +01:00
in0finite
9aef106f5d implement runtime nav mesh generation 2022-01-08 18:25:33 +01:00
in0finite
f962e29c47 add SyncedBag to Ped 2022-01-04 21:31:16 +01:00
in0finite
0e4bd013e1 fix 2022-01-04 21:27:30 +01:00
in0finite
371e5348a6 ... 2022-01-04 19:00:08 +01:00
in0finite
8bf6157183 play sound while panicing 2022-01-04 18:52:27 +01:00
in0finite
fb17bc3707 add ability to play sound from ped mouth 2022-01-04 16:57:25 +01:00
in0finite
d7c6cc9c43 remove unused code 2022-01-02 23:31:04 +01:00
in0finite
881c42cd7a when escaping, peds do not sprint, but run in panic 2022-01-02 23:23:24 +01:00
in0finite
eec25605ad implement Panic state 2022-01-02 23:22:19 +01:00
in0finite
c3074033b0 ... 2022-01-02 21:57:41 +01:00
in0finite
6a4dbf12ef implement Surrender state 2022-01-02 21:52:31 +01:00
in0finite
d7b0329291 detect visible peds by AI peds 2022-01-02 20:31:57 +01:00
in0finite
8b4daaffcb perform under-aim detection on time interval 2022-01-01 23:42:38 +01:00
in0finite
126b8e60b4 extract function 2022-01-01 22:42:31 +01:00
in0finite
bdabcfe8cd notify ped AI states when ped is under aim 2022-01-01 22:29:47 +01:00
in0finite
15897d8656 detect when ped is under aim of other ped 2022-01-01 22:28:32 +01:00
in0finite
1fb28ff19a extract function 2022-01-01 17:37:48 +01:00
in0finite
4aaa96219b extract function 2022-01-01 17:35:57 +01:00
in0finite
260caa8bb4 ... 2022-01-01 01:08:56 +01:00
in0finite
92d5dc6bf9 make peds react to nearby gun shots 2022-01-01 00:37:00 +01:00
in0finite
2277e0f35a add OnWeaponConductedAttack event 2022-01-01 00:35:43 +01:00
in0finite
695592f6d6 ... 2021-12-31 23:26:38 +01:00
in0finite
3805e33847 ignore Emergency nodes unless they are the only ones connected 2021-12-31 23:18:04 +01:00
in0finite
08c46da0bd apply initial velocity to destroyed vehicle parts 2021-12-27 01:29:44 +01:00
in0finite
8ddcb62ac8 improve switching from aiming states to non-aiming states 2021-12-27 00:39:59 +01:00
in0finite
7294320ff0 cache non-aim states 2021-12-26 23:40:44 +01:00
in0finite
abac2b54f5 smooth out switching between aim movement states 2021-12-26 23:16:14 +01:00
in0finite
6037568f0a extract function 2021-12-26 21:50:31 +01:00
in0finite
489d733ba4 smooth out aiming with AWA weapons 2021-12-26 20:55:58 +01:00
in0finite
366802644f fix 2021-12-19 23:23:20 +01:00
in0finite
066835cd78 smooth out exiting from drive-by state 2021-12-19 23:19:58 +01:00
in0finite
a873cc7e21 smooth out switching to Jump state 2021-12-19 22:41:07 +01:00
in0finite
f8e8f4aeb8 smooth out switching between crouch states and stand state 2021-12-19 22:13:34 +01:00
in0finite
b9a57dd79e extract function 2021-12-19 21:17:31 +01:00
in0finite
a206f27242 introduce ICrouchState 2021-12-19 20:22:39 +01:00
in0finite
3aa4175f09 fix for crouching states aswell 2021-12-19 20:16:03 +01:00
in0finite
d9acfbb431 smooth out switching between movement states 2021-12-19 02:01:13 +01:00
in0finite
75619c21a1 ... 2021-12-19 01:17:00 +01:00
in0finite
f4d1674744 fix crouch state aswell 2021-12-18 17:46:58 +01:00
in0finite
0214244ee3 smooth out switching from aim to non-aim states 2021-12-18 17:16:40 +01:00
in0finite
d62eb43c78 save prefab 2021-12-18 16:16:25 +01:00
in0finite
bef07417b3 add logic for waiting before switching to aim states 2021-12-18 16:00:02 +01:00
in0finite
fda6997579 fix error 2021-12-18 15:57:27 +01:00