in0finite
|
71d18bbe6d
|
change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle
|
2020-06-01 14:58:51 +02:00 |
|
in0finite
|
e9ef2f709d
|
better specify which object should be ignored when raycasting
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
2fec510ce3
|
display inflicted damage as on-screen message
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
756f7e8563
|
move Damageable class to Utilities assembly
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f2c9e5ff75
|
inflict damage based on part of body that was hit
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8f56469b28
|
camera can move through "PedBone" layer
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d675a8b4a4
|
provide layer as property
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d29a1e1a4e
|
refactor
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8134b8a1d9
|
properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ;
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
4d646c853d
|
small optimization for finding closest vehicle/seat
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
0e130999f4
|
fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f90732229d
|
change SEO of some scripts
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
5c9b83d240
|
remove unneeded code
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
101069ce0a
|
convert speedometer
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d7db52c142
|
don't show label when ped is in flying state
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
7243560fe0
|
convert ped state label
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
ef83e9aed5
|
fix errors
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c77f6c471d
|
removed imGUI code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
2eb36c245f
|
fix lower shooting rate
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
9db8019d9a
|
extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0c620cc228
|
refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ca40df585d
|
cleanup
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
886edc3084
|
adjust camera focus position and camera distance
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a2e9d3f971
|
camera offset is configurable
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a9f665bc33
|
camera handling works, but needs improvements
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
42946f3a02
|
convert CheckCameraCollision() to static method
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0dffb495c6
|
aim anim max time is equal to half of the anim length
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
bc05cb0b4c
|
manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
212d1187ff
|
drive-by firing WIP
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
18136f279f
|
convert other TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
3a9b07cf7b
|
convert TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
84b2d4209c
|
update anims from the right place
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
cbf874da6c
|
anims are finally playing correctly
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c7db8963ff
|
attempt to play driveby anims
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
7f384860b5
|
small cleanup
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e2d1702e6b
|
change anim wrap mode
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
531e787515
|
play correct anim
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e50a1e70e2
|
drive-by WIP
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
33b8d217aa
|
small fix
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c8f2c75b
|
any NPC ped can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
193577d9b5
|
stalker peds can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c4d9fcc924
|
read G and H button events
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
ecc17aef6d
|
add button pressed event which uses button name
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
688b2c0015
|
proper switching to/from sprint state
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
4acc23dacd
|
ignore next collision with first enex too
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8d93a7f2c5
|
use small raycast distance when teleporting through enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
5fb330cbb0
|
raycast distance for finding ground is configurable
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a1751c7ba4
|
refactor FindGroundParams
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a12f8aebc1
|
ignore next collision with second enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
66d1709492
|
teleport only to different interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
14f9e0bd34
|
remember first and second enex ; teleport from second enex back to first enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c2c84b4c91
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
9dd1dad363
|
log matching enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
028d74331f
|
only teleport to enex's counterpart on server
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a34e9e27d1
|
don't ignore collision with enex if current enex is disabled
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d82c42a906
|
teleport ped to enex's counterpart when collided
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c78d25f269
|
report enex collisions to ped
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
34b92f9980
|
start radio only for local ped ; and start it from the right place
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
92bbc4bd53
|
radio (#69)
* radio
* radio 2
* radio 3
* radio 4
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
c99cf04494
|
moved speedometer label to the right (#67)
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
362241aace
|
don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
615f8d33cd
|
more precise positioning after ground is found
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a06fd323db
|
when teleporting ped, assign his heading too
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b2f427b67c
|
assign starting position at the start of coroutine
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
86fa29c345
|
better log messages
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a84e5f38dc
|
apply "tryFromAbove" parameter when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
60f685dd70
|
don't assign initial Y position when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
25d1e30efa
|
add ability to pass parameters to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
e0f296bfd2
|
remove default SEO
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
2adea110ab
|
change SEO of scripts which had it configured in code
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
186ba140ed
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
5a947badfa
|
PlayerController uses UIManagers' onGUI event
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
a384877191
|
sync aim direction for host's ped
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
fb302bf086
|
camera distance is configurable
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
b1fc9c8d8c
|
using appropriate input buttons based on whether the ped is driving vehicle or not
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
e6ecbc01e4
|
remove HUD related code from state class
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
1ad26f11ed
|
implement movement button with arrows
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
0afbaa9d4e
|
aim button works
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
4045311d59
|
preserve input for some buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
cb7c1418d2
|
move all HUD drawing functions to BaseScriptState
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
f2b4059c49
|
add fire button
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
3db52f9849
|
add action buttons for touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
563f526003
|
improve movement buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
13f94bf27d
|
don't draw hud when input should not be read
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2596a88be6
|
draw touch input for movement
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
8ff92619ff
|
working on touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
986a6a3c74
|
use custom input in PlayerController
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
de0cb01239
|
state can draw it's own hud
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
626567e289
|
some improvements for roll state
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
95120b46d3
|
client detects when roll direction changes, and plays anim again
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
2e7289d1b4
|
use base64 encoding for converting between string and byte array
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
d18a226925
|
fix only the broken anim
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
8cde278b13
|
try to fix skeleton while running with weapon
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
d380eaeb55
|
trying to fix passenger anim
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
6ffaf6a552
|
rename methods
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
bec4139a68
|
try to fix position of passenger
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
853a264750
|
...
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
75ab5d5d9b
|
sync offset
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
eade6fc3d8
|
extract method
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
a5cda1b996
|
assign offset every frame
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
62d6925020
|
store vehicle parent offset
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
c6143c3647
|
prevent possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
1a7a4d5471
|
prevent possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
59ca8f3d77
|
adjust root frame position in crouch state
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
aba5c41ffd
|
extract method
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
0127b0d392
|
send fire position to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
bae6676196
|
using fire direction from client when trying to fire
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7983812074
|
send fire direction to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
a1601341e6
|
fixing fire direction on clients
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
b38bf70f8b
|
preserve movement input
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
dc16ede651
|
roll direction is synced
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
1a66200d70
|
client uses 'loop' wrap mode for roll anim
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
c67acba8b2
|
vehicle states now wait for vehicle to be assigned before starting their stuff
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
d34ab7d4fe
|
move method to other class
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7de0dd7cdb
|
removed unneeded methods
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
94b7404e4f
|
client checks if vehicle is spawned every frame
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
30b1176ee7
|
play passenger anim every frame
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
b467859ce5
|
extract method
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
63ce71bec6
|
check if anim state is null
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
854b0c1856
|
check if state is still active
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e3bdea9647
|
small optimization
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
269ffca20f
|
fix NRE in IsDrivingVehicle
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e9b944cad5
|
fix NRE in GetCameraFocusPos()
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
57bb127345
|
now sending net id of current vehicle
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
fe257c58ec
|
remove some spamming logs
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
85fe74bacc
|
ped stalker's target is assigned
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
f513eff625
|
PedStalker can follow any ped, not just local ped
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
204aeb5d42
|
add ability to spawn ped around any transform
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
eb7c90f0ab
|
sync health
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
e5ef9e03c7
|
sync weapon fire event
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
eb13b25a3f
|
send next/previous weapon button events
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
d21a9f5c44
|
send aim/fire button events
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
209cb1e08e
|
end roll state only on server
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
f10c52b902
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
eaa9247897
|
only on server and local player
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
884ef2a223
|
only on server or local player
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
6da98dd68a
|
sync movement input and heading
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
b1acdecd20
|
fire only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
49eaf4140f
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
4551cb67e9
|
fix RotatePedInDirectionOfAiming(): it uses aim direction instead of camera direction
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
64f30f6063
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
44c4012645
|
aim direction is synced
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
2c30229ed7
|
sync current weapon slot
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
ee25411026
|
states can detect when current weapon changes
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
cb2ce01463
|
ped owner is fully synced ?
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
518517a9c6
|
load ped model as soon as he gets spawned
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
c51798bf75
|
trying to fix bug when player's sync var was not updated before Ped.Start() executed
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
0b562318c1
|
trying to fix: camera going through map objects
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
f684189be2
|
Don't constrain ped position
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
2d77d4a58b
|
remove unused vars
|
2020-05-31 19:09:42 +02:00 |
|