SanAndreasUnity/Assets/Scripts/Behaviours/Ped
2020-06-01 14:58:51 +02:00
..
States change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle 2020-06-01 14:58:51 +02:00
Ped.cs provide layer as property 2020-05-31 19:09:57 +02:00
Ped.cs.meta change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
Ped_Damage.cs display inflicted damage as on-screen message 2020-05-31 19:09:58 +02:00
Ped_Damage.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped_Networking.cs sync aim direction for host's ped 2020-05-31 19:09:49 +02:00
Ped_Networking.cs.meta Working on ped networking 2020-05-31 19:09:37 +02:00
Ped_Spawning.cs ped stalker's target is assigned 2020-05-31 19:09:44 +02:00
Ped_Spawning.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped_Vehicle.cs small optimization for finding closest vehicle/seat 2020-05-31 19:09:57 +02:00
Ped_Vehicle.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
PedStalker.cs PedStalker can follow any ped, not just local ped 2020-05-31 19:09:44 +02:00
PedStalker.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
PlayerController.cs small optimization for finding closest vehicle/seat 2020-05-31 19:09:57 +02:00
PlayerController.cs.meta change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
States.meta Initial commit 2020-05-31 19:07:22 +02:00