Commit graph

578 commits

Author SHA1 Message Date
in0finite
b203dede04 Remove unused code 2020-05-31 19:09:38 +02:00
in0finite
040e210847 Fix Teleport() 2020-05-31 19:09:38 +02:00
in0finite
a0c09718e0 Fix OnSpawn() 2020-05-31 19:09:38 +02:00
in0finite
d10dfdf1d6 Remove unused code 2020-05-31 19:09:38 +02:00
in0finite
5a07c4604a Update 'Setup Instructions' 2020-05-31 19:09:38 +02:00
in0finite
353029a0d5 Don't add weapons to NPC peds 2020-05-31 19:09:38 +02:00
in0finite
aca67f12a2 Destroy weapons when ped gets destroyed 2020-05-31 19:09:38 +02:00
in0finite
47bc30b0a9 Add weapons to players 2020-05-31 19:09:37 +02:00
in0finite
8457c5550e Spawn connected players when loading process finishes 2020-05-31 19:09:37 +02:00
in0finite
a554a5799f Spawn player when connected 2020-05-31 19:09:37 +02:00
in0finite
30cc4e0384 Add onStart event to Player 2020-05-31 19:09:37 +02:00
in0finite
455b9dc04d Add OK button in message box 2020-05-31 19:09:37 +02:00
in0finite
da92b2b621 Don't show StartGame/JoinGame windows in pause menu 2020-05-31 19:09:37 +02:00
in0finite
840e121b4e Added button to add random weapons 2020-05-31 19:09:37 +02:00
in0finite
59d98a48a3 Add weapons on start 2020-05-31 19:09:37 +02:00
in0finite
519ddd004e Fix NRE in PedsWindow 2020-05-31 19:09:37 +02:00
in0finite
bb8e416457 Change SyncVar to be a GameObject 2020-05-31 19:09:37 +02:00
in0finite
a5a94e23b4 Exclude some vars from serialization 2020-05-31 19:09:37 +02:00
in0finite
e95a50748f Code polishing 2020-05-31 19:09:37 +02:00
in0finite
80c0507f0b Fixing Ped.Instance & Ped.IsLocalPlayer 2020-05-31 19:09:37 +02:00
in0finite
b5cfb80212 Remove some code 2020-05-31 19:09:37 +02:00
in0finite
6fd35e35ff Fix camera 2020-05-31 19:09:37 +02:00
in0finite
f22f1ae400 Remove 'Networking' game object from main scene 2020-05-31 19:09:37 +02:00
in0finite
212be79376 Remove ped from main scene 2020-05-31 19:09:37 +02:00
in0finite
a8da6e847f Removed ped from demo scene 2020-05-31 19:09:37 +02:00
in0finite
83daddc0d9 Change camera position to be the same as ped's 2020-05-31 19:09:37 +02:00
in0finite
460e252127 Remove spawn position from scenes 2020-05-31 19:09:37 +02:00
in0finite
73c4dc2bb0 Fix bug in Mirror with twice setting client as ready 2020-05-31 19:09:37 +02:00
in0finite
ee4afecf3a Trying to use ServerChangeScene() 2020-05-31 19:09:37 +02:00
in0finite
0597d08b8b Add spawn position to scenes 2020-05-31 19:09:37 +02:00
in0finite
0ebc71c88b Assign player prefab in NM 2020-05-31 19:09:37 +02:00
in0finite
f5aeee0bb8 Create NetPlayer.prefab 2020-05-31 19:09:37 +02:00
in0finite
08815ed3b1 Working on player spawning 3 2020-05-31 19:09:37 +02:00
in0finite
235adeee7b Working on player spawning 2 2020-05-31 19:09:37 +02:00
in0finite
01701be12d Working on player spawning 2020-05-31 19:09:37 +02:00
in0finite
06a2dc4c5f Create Player script 2020-05-31 19:09:37 +02:00
in0finite
65bbc394b5 Resave Main scene 2020-05-31 19:09:37 +02:00
in0finite
057aeeb625 Resave ModelViewer scene 2020-05-31 19:09:37 +02:00
in0finite
568ba31690 Add NetworkTransform to ped prefab 2020-05-31 19:09:37 +02:00
in0finite
25c9943be1 Add SpawnManager to GameManager prefab 2020-05-31 19:09:37 +02:00
in0finite
272cc63d02 Create SpawnManager script 2020-05-31 19:09:37 +02:00
in0finite
7106892550 Add NetworkIdentity to ped prefab 2020-05-31 19:09:37 +02:00
in0finite
917ab7c986 Assign player prefab in NetworkManager 2020-05-31 19:09:37 +02:00
in0finite
3492c39c8b Working on ped networking 3 2020-05-31 19:09:37 +02:00
in0finite
a5b8e5c51c Working on ped networking 2 2020-05-31 19:09:37 +02:00
in0finite
c60d1ae2d4 Working on ped networking 2020-05-31 19:09:37 +02:00
in0finite
0dc87cfb48 Ped now inherits NetworkBehaviour 2020-05-31 19:09:37 +02:00
in0finite
501e63acb5 Remove base types for Ped's partial classes 2020-05-31 19:09:37 +02:00
in0finite
571b498202 Display client status and add ability to cancel connecting 2020-05-31 19:09:37 +02:00
in0finite
00d5556025 Add JoinGameWindow to UI prefab 2020-05-31 19:09:37 +02:00