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https://github.com/GTA-ASM/SanAndreasUnity
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Destroy weapons when ped gets destroyed
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2 changed files with 14 additions and 2 deletions
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@ -107,6 +107,20 @@ namespace SanAndreasUnity.Behaviours {
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}
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void OnDisable()
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{
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// destroy all weapons
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// we won't call RemoveAllWeapons() because it causes complications - it calls SwitchWeapon(), which
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// then calls StopFiring(), which then switches ped state, etc
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// no special reason for using AllWeapons
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foreach(var w in this.AllWeapons)
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{
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DestroyWeapon(w);
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}
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}
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void Start ()
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{
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PlayerModel.onLateUpdate += this.UpdateWeaponTransform;
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@ -8,8 +8,6 @@
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- don't add weapons for NPC peds
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- when ped is killed, his weapons are not destroyed
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# Potential problems
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