in0finite
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d5a51d595e
|
newly connected clients can see already existing detached parts
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2020-07-05 18:37:56 +02:00 |
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in0finite
|
798dfd55ed
|
...
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2020-07-01 23:36:49 +02:00 |
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in0finite
|
395bcdcf4b
|
add some commented code related to petrolcap
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2020-07-01 18:53:15 +02:00 |
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in0finite
|
d6c79434a4
|
cache petrolcap transform
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2020-06-29 21:57:44 +02:00 |
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in0finite
|
f865dd0051
|
vehicle's max health is calculated as power function of mass
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2020-06-28 16:44:32 +02:00 |
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in0finite
|
552043bcd7
|
cache "engine" transform
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2020-06-20 16:23:53 +02:00 |
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in0finite
|
5ba7751ef6
|
damaging vehicles works
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2020-06-09 19:45:25 +02:00 |
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in0finite
|
21644998cb
|
rename variable
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2020-06-03 01:10:38 +02:00 |
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in0finite
|
8880d6030a
|
update all relevant children
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2020-06-02 23:48:40 +02:00 |
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in0finite
|
92feb469fb
|
create separate game object with mesh colliders
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2020-06-02 22:40:46 +02:00 |
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in0finite
|
f3490beb80
|
change access modifiers
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2020-05-31 19:09:57 +02:00 |
|
in0finite
|
a68efa0b7d
|
remember time when seat's ped changed
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
a645e5e8dc
|
improve vehicle spawning API, and add ability to request specific vehicle
|
2020-05-31 19:09:44 +02:00 |
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in0finite
|
d7b9abb29c
|
getoradd
|
2020-05-31 19:09:42 +02:00 |
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in0finite
|
33c3700291
|
Disable vehicle damage
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2020-05-31 19:09:41 +02:00 |
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in0finite
|
f6ddd442e7
|
Working on vehicle networking 5
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2020-05-31 19:09:39 +02:00 |
|
in0finite
|
8993690946
|
Working on vehicle networking 3
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
65961d4efe
|
Working on vehicle networking 2
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
2b3d85244b
|
Remove some unused code
|
2020-05-31 19:09:39 +02:00 |
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in0finite
|
039ae76a14
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
|