Commit graph

283 commits

Author SHA1 Message Date
in0finite
64680f7280 initial ragdoll stuff 2021-01-03 14:23:18 +01:00
in0finite
99c1cf8ecc ped can not be damaged by explosion while he is in vehicle 2020-06-29 17:50:33 +02:00
in0finite
e5c6144706 ped damage handling is done by State classes 2020-06-29 17:12:48 +02:00
in0finite
ba1ebf4213 don't try to damage ped if his health is <= 0 2020-06-27 22:12:22 +02:00
in0finite
16bd731403 ped can be damaged by explosion 2020-06-27 22:00:10 +02:00
in0finite
394348745e converting on-screen messages to uGUI 2020-06-06 18:09:26 +02:00
in0finite
29ab0556c6 specify ignored layer mask for finding ground in Inspector 2020-06-06 15:54:04 +02:00
in0finite
fe557282eb fix for recruiting peds 2020-06-05 23:49:50 +02:00
in0finite
03a0f5c35e extract method 2020-06-05 23:22:30 +02:00
in0finite
d37d601082 peds can not damage other peds in the same vehicle 2020-06-03 02:12:40 +02:00
in0finite
cb495440cd fix camera being blocked by vehicle's high detail meshes 2020-06-03 00:27:18 +02:00
in0finite
71d18bbe6d change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle 2020-06-01 14:58:51 +02:00
in0finite
e9ef2f709d better specify which object should be ignored when raycasting 2020-05-31 19:09:58 +02:00
in0finite
2fec510ce3 display inflicted damage as on-screen message 2020-05-31 19:09:58 +02:00
in0finite
756f7e8563 move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
in0finite
f2c9e5ff75 inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
in0finite
8f56469b28 camera can move through "PedBone" layer 2020-05-31 19:09:57 +02:00
in0finite
d675a8b4a4 provide layer as property 2020-05-31 19:09:57 +02:00
in0finite
d29a1e1a4e refactor 2020-05-31 19:09:57 +02:00
in0finite
8134b8a1d9 properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ; 2020-05-31 19:09:57 +02:00
in0finite
4d646c853d small optimization for finding closest vehicle/seat 2020-05-31 19:09:57 +02:00
in0finite
0e130999f4 fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned 2020-05-31 19:09:57 +02:00
in0finite
f90732229d change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
5c9b83d240 remove unneeded code 2020-05-31 19:09:55 +02:00
in0finite
101069ce0a convert speedometer 2020-05-31 19:09:55 +02:00
in0finite
d7db52c142 don't show label when ped is in flying state 2020-05-31 19:09:55 +02:00
in0finite
7243560fe0 convert ped state label 2020-05-31 19:09:54 +02:00
in0finite
ef83e9aed5 fix errors 2020-05-31 19:09:54 +02:00
in0finite
c77f6c471d removed imGUI code 2020-05-31 19:09:54 +02:00
in0finite
2eb36c245f fix lower shooting rate 2020-05-31 19:09:53 +02:00
in0finite
9db8019d9a extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ; 2020-05-31 19:09:53 +02:00
in0finite
0c620cc228 refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state 2020-05-31 19:09:53 +02:00
in0finite
ca40df585d cleanup 2020-05-31 19:09:53 +02:00
in0finite
886edc3084 adjust camera focus position and camera distance 2020-05-31 19:09:53 +02:00
in0finite
a2e9d3f971 camera offset is configurable 2020-05-31 19:09:53 +02:00
in0finite
a9f665bc33 camera handling works, but needs improvements 2020-05-31 19:09:53 +02:00
in0finite
42946f3a02 convert CheckCameraCollision() to static method 2020-05-31 19:09:53 +02:00
in0finite
0dffb495c6 aim anim max time is equal to half of the anim length 2020-05-31 19:09:53 +02:00
in0finite
bc05cb0b4c manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ; 2020-05-31 19:09:53 +02:00
in0finite
212d1187ff drive-by firing WIP 2020-05-31 19:09:53 +02:00
in0finite
18136f279f convert other TryFire() to static function 2020-05-31 19:09:53 +02:00
in0finite
3a9b07cf7b convert TryFire() to static function 2020-05-31 19:09:53 +02:00
in0finite
84b2d4209c update anims from the right place 2020-05-31 19:09:53 +02:00
in0finite
cbf874da6c anims are finally playing correctly 2020-05-31 19:09:53 +02:00
in0finite
c7db8963ff attempt to play driveby anims 2020-05-31 19:09:53 +02:00
in0finite
7f384860b5 small cleanup 2020-05-31 19:09:52 +02:00
in0finite
e2d1702e6b change anim wrap mode 2020-05-31 19:09:52 +02:00
in0finite
531e787515 play correct anim 2020-05-31 19:09:52 +02:00
in0finite
e50a1e70e2 drive-by WIP 2020-05-31 19:09:52 +02:00
in0finite
33b8d217aa small fix 2020-05-31 19:09:52 +02:00