in0finite
525ca5a287
read input only when minimap is visible
2020-05-31 19:09:56 +02:00
in0finite
dc37e76e6b
extract input reading into a method
2020-05-31 19:09:56 +02:00
in0finite
9d4ca5aae6
don't update stuff when minimap is not visible
2020-05-31 19:09:56 +02:00
in0finite
0668cf62f1
move zoom updating from FixedUpdate() to LateUpdate()
...
FixedUpdate() is now removed
2020-05-31 19:09:56 +02:00
in0finite
7a57f6b266
retrieve zone name on every 2 seconds
2020-05-31 19:09:56 +02:00
in0finite
d44757a739
...
2020-05-31 19:09:56 +02:00
in0finite
df6bfa45ba
minimap now has focus position
2020-05-31 19:09:56 +02:00
in0finite
355a3276a5
...
2020-05-31 19:09:56 +02:00
in0finite
804d8108c0
remove unneeded class with extension method
2020-05-31 19:09:56 +02:00
in0finite
72e090419a
rename class
2020-05-31 19:09:56 +02:00
in0finite
dd335e439f
put zone classes into namespace
2020-05-31 19:09:56 +02:00
in0finite
ccd0a9f1b1
optimize functions for getting zone - they don't allocate memory anymore and are faster
2020-05-31 19:09:55 +02:00
in0finite
b1f6c2b8fa
convert zone name
2020-05-31 19:09:55 +02:00
in0finite
e415d019fc
use RawImage for player icon
2020-05-31 19:09:55 +02:00
in0finite
5d4367fa3e
zooming of minimap works
2020-05-31 19:09:55 +02:00
in0finite
d404419d5f
minimap seems to be converted
2020-05-31 19:09:55 +02:00
in0finite
8ebbac83dc
remove some unneeded code
2020-05-31 19:09:55 +02:00
in0finite
241f97a501
...
2020-05-31 19:09:55 +02:00
in0finite
99624f1598
remove private variable because it's not needed
2020-05-31 19:09:55 +02:00
in0finite
55fc88b5b4
use correct delta time value
2020-05-31 19:09:55 +02:00
in0finite
592de8bc7d
use 1 bool to control if FPS should be updated
2020-05-31 19:09:55 +02:00
in0finite
761fb9383c
chat display almost finished
2020-05-31 19:09:55 +02:00
in0finite
c370702d49
don't toggle FPS display with F10
2020-05-31 19:09:55 +02:00
in0finite
5c675e2def
add "Display FPS" setting
2020-05-31 19:09:55 +02:00
in0finite
d293d0783f
remove unused code
2020-05-31 19:09:55 +02:00
in0finite
6100b013df
rename variables
2020-05-31 19:09:55 +02:00
in0finite
efd9f7b4f7
remove milliseconds from FPS display
2020-05-31 19:09:55 +02:00
in0finite
fcbf323219
convert FPS display
2020-05-31 19:09:55 +02:00
in0finite
f9b7034c85
add search box to vehicle spawner window
2020-05-31 19:09:55 +02:00
in0finite
1ff5e44e79
fix touch input - enable canvas when touch input is enabled
2020-05-31 19:09:55 +02:00
in0finite
5c9b83d240
remove unneeded code
2020-05-31 19:09:55 +02:00
in0finite
101069ce0a
convert speedometer
2020-05-31 19:09:55 +02:00
in0finite
d7db52c142
don't show label when ped is in flying state
2020-05-31 19:09:55 +02:00
in0finite
7243560fe0
convert ped state label
2020-05-31 19:09:54 +02:00
in0finite
ef83e9aed5
fix errors
2020-05-31 19:09:54 +02:00
in0finite
c77f6c471d
removed imGUI code
2020-05-31 19:09:54 +02:00
in0finite
91d98f9741
make texture no longer readable
2020-05-31 19:09:54 +02:00
in0finite
587354248d
correctly construct crosshair texture
2020-05-31 19:09:54 +02:00
in0finite
cac960800f
working on crosshair
2020-05-31 19:09:54 +02:00
in0finite
93398fb2fb
weapon image, weapon ammo, and healthbar are working
2020-05-31 19:09:54 +02:00
in0finite
4dd463919d
remove no longer used script
2020-05-31 19:09:54 +02:00
in0finite
9993959810
adapt main menu to MenuBar
2020-05-31 19:09:54 +02:00
in0finite
0aaa8b7769
remove unused code
2020-05-31 19:09:54 +02:00
in0finite
c3d7447a7e
delete PedestrianModelViewerUI script
2020-05-31 19:09:54 +02:00
in0finite
d59672aa34
don't read input on some places when not allowed
2020-05-31 19:09:54 +02:00
in0finite
6786ab5e76
convert chat input
2020-05-31 19:09:54 +02:00
in0finite
2f26d16183
rename variable
2020-05-31 19:09:54 +02:00
in0finite
147abe2af6
convert pause menu label
2020-05-31 19:09:54 +02:00
in0finite
089cf387fb
remove commented code
2020-05-31 19:09:54 +02:00
in0finite
9009db198d
remove some imGUI code
2020-05-31 19:09:54 +02:00
in0finite
e6b3a9f300
menu entries are now components ; fix sorting of menu entries ;
2020-05-31 19:09:54 +02:00
in0finite
f54a8fe60d
enable/disable canvas on Start()
2020-05-31 19:09:54 +02:00
in0finite
23cbd6163d
register Resume and Exit entries
2020-05-31 19:09:54 +02:00
in0finite
1185732b28
first working version of new pause menu
2020-05-31 19:09:54 +02:00
in0finite
92d7088784
remove unused code
2020-05-31 19:09:54 +02:00
in0finite
477bab3d31
create custom event system which makes it possible to use imGUI and new UI at the same time
2020-05-31 19:09:54 +02:00
in0finite
19abce4017
change button text color when window is opened
2020-05-31 19:09:54 +02:00
in0finite
76aad79d40
only enable main menu canvas in startup scene
2020-05-31 19:09:53 +02:00
in0finite
8cf1c143df
remove unused code
2020-05-31 19:09:53 +02:00
in0finite
6597c53735
don't draw menu items from OnGUI()
2020-05-31 19:09:53 +02:00
in0finite
dbbcdb4e80
convert Exit button
2020-05-31 19:09:53 +02:00
in0finite
d0138fcca7
convert logo
2020-05-31 19:09:53 +02:00
in0finite
b2ee510576
convert background
2020-05-31 19:09:53 +02:00
in0finite
6b58fdf964
main menu buttons almost done
2020-05-31 19:09:53 +02:00
in0finite
2eb36c245f
fix lower shooting rate
2020-05-31 19:09:53 +02:00
in0finite
9db8019d9a
extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
2020-05-31 19:09:53 +02:00
in0finite
d0badd78cf
don't clear raycast buffer - I think that there is no need for that
2020-05-31 19:09:53 +02:00
in0finite
c5aa931715
use larger buffer for storing raycasts - this is needed because vehicle is consisted of many colliders which can be on a path of a ray
2020-05-31 19:09:53 +02:00
in0finite
5ede80b85e
check also if ignored object is parent of hit object
2020-05-31 19:09:53 +02:00
in0finite
a7ad315260
when drawing line from gun, use the last used WeaponAttackParams - this will properly visualize aim direction when in drive-by state
2020-05-31 19:09:53 +02:00
in0finite
6e3cf54a02
trying to ignore object when raycasting
2020-05-31 19:09:53 +02:00
in0finite
0c620cc228
refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
2020-05-31 19:09:53 +02:00
in0finite
ca40df585d
cleanup
2020-05-31 19:09:53 +02:00
in0finite
886edc3084
adjust camera focus position and camera distance
2020-05-31 19:09:53 +02:00
in0finite
a2e9d3f971
camera offset is configurable
2020-05-31 19:09:53 +02:00
in0finite
a9f665bc33
camera handling works, but needs improvements
2020-05-31 19:09:53 +02:00
in0finite
42946f3a02
convert CheckCameraCollision() to static method
2020-05-31 19:09:53 +02:00
in0finite
0dffb495c6
aim anim max time is equal to half of the anim length
2020-05-31 19:09:53 +02:00
in0finite
bc05cb0b4c
manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ;
2020-05-31 19:09:53 +02:00
in0finite
212d1187ff
drive-by firing WIP
2020-05-31 19:09:53 +02:00
in0finite
18136f279f
convert other TryFire() to static function
2020-05-31 19:09:53 +02:00
in0finite
3a9b07cf7b
convert TryFire() to static function
2020-05-31 19:09:53 +02:00
in0finite
e3d81d0c03
don't log warnings for bones with id -1
2020-05-31 19:09:53 +02:00
in0finite
e8581c0fee
support loading anims which have invalid bone ids
2020-05-31 19:09:53 +02:00
in0finite
ee2922b241
add vehicle offset to misc stats
2020-05-31 19:09:53 +02:00
in0finite
84b2d4209c
update anims from the right place
2020-05-31 19:09:53 +02:00
in0finite
cbf874da6c
anims are finally playing correctly
2020-05-31 19:09:53 +02:00
in0finite
c7db8963ff
attempt to play driveby anims
2020-05-31 19:09:53 +02:00
in0finite
7f384860b5
small cleanup
2020-05-31 19:09:52 +02:00
in0finite
792eb923e9
improve UI
2020-05-31 19:09:52 +02:00
in0finite
1cf178f274
fix IndexOutOfRange ex
2020-05-31 19:09:52 +02:00
in0finite
3c9cf45144
add search box for IFP file names
2020-05-31 19:09:52 +02:00
in0finite
59ac34ac3f
display IFP names in scroll view
2020-05-31 19:09:52 +02:00
in0finite
21c8de6b1c
fix loading anims when bone id is -1
2020-05-31 19:09:52 +02:00
in0finite
162d07f254
remove extension from IFP file names
2020-05-31 19:09:52 +02:00
in0finite
0414727c46
don't try to display IFP clips if IFP is not loaded
2020-05-31 19:09:52 +02:00
in0finite
c5c6e44c3e
fix obtaining all IFP files
2020-05-31 19:09:52 +02:00
in0finite
194c1ceb6d
add ability to display all IFP packages in anim window
2020-05-31 19:09:52 +02:00
in0finite
e2d1702e6b
change anim wrap mode
2020-05-31 19:09:52 +02:00
in0finite
531e787515
play correct anim
2020-05-31 19:09:52 +02:00
in0finite
e50a1e70e2
drive-by WIP
2020-05-31 19:09:52 +02:00
in0finite
33b8d217aa
small fix
2020-05-31 19:09:52 +02:00
in0finite
c5c8f2c75b
any NPC ped can be recruited
2020-05-31 19:09:52 +02:00
in0finite
193577d9b5
stalker peds can be recruited
2020-05-31 19:09:52 +02:00
in0finite
c4d9fcc924
read G and H button events
2020-05-31 19:09:52 +02:00
in0finite
ecc17aef6d
add button pressed event which uses button name
2020-05-31 19:09:52 +02:00
in0finite
688b2c0015
proper switching to/from sprint state
2020-05-31 19:09:52 +02:00
in0finite
b38a2faf49
"CellIds" is no longer available in Inspector
2020-05-31 19:09:51 +02:00
in0finite
4acc23dacd
ignore next collision with first enex too
2020-05-31 19:09:51 +02:00
in0finite
8d93a7f2c5
use small raycast distance when teleporting through enexes
2020-05-31 19:09:51 +02:00
in0finite
5fb330cbb0
raycast distance for finding ground is configurable
2020-05-31 19:09:51 +02:00
in0finite
a1751c7ba4
refactor FindGroundParams
2020-05-31 19:09:51 +02:00
in0finite
85cd5867a6
load all interiors
2020-05-31 19:09:51 +02:00
in0finite
a12f8aebc1
ignore next collision with second enex
2020-05-31 19:09:51 +02:00
in0finite
66d1709492
teleport only to different interiors
2020-05-31 19:09:51 +02:00
in0finite
14f9e0bd34
remember first and second enex ; teleport from second enex back to first enex
2020-05-31 19:09:51 +02:00
in0finite
c2c84b4c91
rename var
2020-05-31 19:09:51 +02:00
in0finite
9dd1dad363
log matching enexes
2020-05-31 19:09:51 +02:00
in0finite
7920363002
add loading step for enexes
2020-05-31 19:09:51 +02:00
in0finite
d32ee2dc72
...
2020-05-31 19:09:51 +02:00
in0finite
028d74331f
only teleport to enex's counterpart on server
2020-05-31 19:09:51 +02:00
in0finite
a34e9e27d1
don't ignore collision with enex if current enex is disabled
2020-05-31 19:09:51 +02:00
in0finite
d82c42a906
teleport ped to enex's counterpart when collided
2020-05-31 19:09:51 +02:00
in0finite
c78d25f269
report enex collisions to ped
2020-05-31 19:09:51 +02:00
in0finite
39f7e1b6b3
destroy current clip before loading new one
2020-05-31 19:09:51 +02:00
in0finite
424880aa78
...
2020-05-31 19:09:51 +02:00
in0finite
fb4dd66724
play radio only if ped is in vehicle seat
2020-05-31 19:09:51 +02:00
in0finite
7e3865491d
rename var
2020-05-31 19:09:51 +02:00
in0finite
34b92f9980
start radio only for local ped ; and start it from the right place
2020-05-31 19:09:51 +02:00
in0finite
da9b52eeda
...
2020-05-31 19:09:51 +02:00
in0finite
5ed306d137
send chat on Enter
2020-05-31 19:09:51 +02:00
in0finite
030726add0
remove chat messages periodically
2020-05-31 19:09:51 +02:00
in0finite
5a4b6ebbe9
make some vars available in Inspector
2020-05-31 19:09:51 +02:00
in0finite
ad2b733e2a
extract ChatInputDisplay class
2020-05-31 19:09:51 +02:00
in0finite
3c9168e295
make some vars available in Inspector
2020-05-31 19:09:51 +02:00
in0finite
d703a8cae9
extract ChatDisplay class
2020-05-31 19:09:51 +02:00
in0finite
36c96062aa
assign SEO
2020-05-31 19:09:51 +02:00
in0finite
9c2da03e99
display chat even when pause menu is opened
2020-05-31 19:09:51 +02:00
in0finite
d6b810f606
chat message can be sent
2020-05-31 19:09:51 +02:00
in0finite
e7272ef710
draw chat
2020-05-31 19:09:51 +02:00
in0finite
f41fa4b591
change SEO of chat scripts
2020-05-31 19:09:51 +02:00
in0finite
d7e9db901b
add scripts
2020-05-31 19:09:51 +02:00
in0finite
c3382928c2
implement network discovery
2020-05-31 19:09:51 +02:00
jaan242
92bbc4bd53
radio ( #69 )
...
* radio
* radio 2
* radio 3
* radio 4
2020-05-31 19:09:51 +02:00
in0finite
c512aaad1d
only reset settings if they changed
2020-05-31 19:09:51 +02:00
in0finite
9da08b7dba
settings are properly resetted
2020-05-31 19:09:51 +02:00
in0finite
d164ce3d2b
working on resetting settings to default values
2020-05-31 19:09:51 +02:00
in0finite
d8480a2522
ignore culture when saving int and float settings
2020-05-31 19:09:51 +02:00
jaan242
c99cf04494
moved speedometer label to the right ( #67 )
2020-05-31 19:09:51 +02:00
in0finite
8ca984d91c
fix bug
2020-05-31 19:09:51 +02:00
in0finite
8ddd78367d
skip creating enexes for now
2020-05-31 19:09:51 +02:00
in0finite
f42900d56c
don't override cell ids in Awake()
2020-05-31 19:09:50 +02:00
in0finite
76de9c1230
don't draw enexes by default
2020-05-31 19:09:50 +02:00
in0finite
0c447546ec
draw all exterior enexes
2020-05-31 19:09:50 +02:00
in0finite
1c0609b83a
enexes are not re-activated when in range
2020-05-31 19:09:50 +02:00
in0finite
ebf9e10eac
...
2020-05-31 19:09:50 +02:00
in0finite
1efa38ff84
map window draws enexes
2020-05-31 19:09:50 +02:00
in0finite
1bdc7226e5
animate enex
2020-05-31 19:09:50 +02:00
in0finite
47c43384ed
adjust y position of enex
2020-05-31 19:09:50 +02:00
in0finite
4b6c42ef61
create enex objects from prefab
2020-05-31 19:09:50 +02:00
in0finite
c78200c80f
create enex objects in the world
2020-05-31 19:09:50 +02:00
in0finite
7d35fb4971
load all interiors
2020-05-31 19:09:50 +02:00
in0finite
3367c59b45
fix for not displaying first enex location
2020-05-31 19:09:50 +02:00
in0finite
362241aace
don't call OnSpawn() from PedModel, but instead find ground from Start()
...
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
24af9dfa4a
use enex exit positions as spawn positions for players, if exterior is not loaded
2020-05-31 19:09:50 +02:00
in0finite
6bcf1b4c91
refactor
2020-05-31 19:09:50 +02:00
in0finite
cb46cf795e
remove quotes from enex name
2020-05-31 19:09:50 +02:00
in0finite
eedd411520
obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions
2020-05-31 19:09:50 +02:00
in0finite
deda364ec8
SpawnManager uses TransformDataStruct for storing spawn positions
2020-05-31 19:09:50 +02:00
in0finite
9f7861673a
move enex spawn position up by a little, because some enexes are placed below objects
2020-05-31 19:09:50 +02:00
in0finite
615f8d33cd
more precise positioning after ground is found
2020-05-31 19:09:50 +02:00
in0finite
a06fd323db
when teleporting ped, assign his heading too
2020-05-31 19:09:50 +02:00
in0finite
b2f427b67c
assign starting position at the start of coroutine
2020-05-31 19:09:50 +02:00
in0finite
86fa29c345
better log messages
2020-05-31 19:09:50 +02:00
in0finite
a84e5f38dc
apply "tryFromAbove" parameter when finding ground
2020-05-31 19:09:50 +02:00
in0finite
60f685dd70
don't assign initial Y position when finding ground
2020-05-31 19:09:50 +02:00
in0finite
25d1e30efa
add ability to pass parameters to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
31a1903b94
TeleportWindow uses enexes as teleport locations, if exterior is not loaded
2020-05-31 19:09:50 +02:00
in0finite
dee7833ab7
use TransformDataStruct in TeleportWindow
2020-05-31 19:09:50 +02:00
in0finite
267c5d00a1
create TransformDataStruct struct
2020-05-31 19:09:50 +02:00
in0finite
a3f73edef8
read ENEX section of IPL files
2020-05-31 19:09:50 +02:00
in0finite
b3d082dbe2
improve division gizmos
2020-05-31 19:09:50 +02:00
in0finite
0698429c25
changed the way how distance is calculated from division to point
2020-05-31 19:09:50 +02:00
in0finite
98bd42cf97
fix for situation when LOD child is located in different render level
2020-05-31 19:09:50 +02:00
in0finite
d872f163ac
draw better gizmos for Division
2020-05-31 19:09:50 +02:00
in0finite
29bffc2c11
don't duplicate uv array
2020-05-31 19:09:50 +02:00
in0finite
cd6210d2cc
don't duplicate colors array
2020-05-31 19:09:50 +02:00
in0finite
cd972e2dd3
don't duplicate normals array
2020-05-31 19:09:50 +02:00
in0finite
b14268f646
don't duplicate vertices array
2020-05-31 19:09:50 +02:00
in0finite
75d08f874e
don't obtain vertices from Mesh, use the already created array
2020-05-31 19:09:50 +02:00
in0finite
8ea6795084
remove some usages of ToArray() when loading geometry
2020-05-31 19:09:50 +02:00
in0finite
17128d22a4
add comment
2020-05-31 19:09:50 +02:00
in0finite
5169f5155e
remove logs
2020-05-31 19:09:50 +02:00
in0finite
6a92422a2c
remove unreachable code
2020-05-31 19:09:50 +02:00
in0finite
1050ec790d
fix for mouse texture
2020-05-31 19:09:50 +02:00
in0finite
b87a273f77
don't keep the big minimap texture in memory
2020-05-31 19:09:50 +02:00
in0finite
ab07ff11a6
leave minimap textures in memory
2020-05-31 19:09:50 +02:00
in0finite
41b801b7a7
"makeNoLongerReadable" can be specified when loading texture
2020-05-31 19:09:50 +02:00
in0finite
595bf531ff
change access modifiers from internal to public
2020-05-31 19:09:50 +02:00
in0finite
167f5b92d6
move LoadingThread to SanAndreasUnity.Utilities assembly
2020-05-31 19:09:50 +02:00
in0finite
cb7497baa6
move Frame and FrameContainer to SanAndreasUnity.Importing assembly
2020-05-31 19:09:50 +02:00
in0finite
0627b1c45a
create asmdef file for SanAndreasUnity.Importing
2020-05-31 19:09:50 +02:00
in0finite
2f1e2eeb4b
SanAndreasUnity.Utilities is a separate assembly
2020-05-31 19:09:50 +02:00
in0finite
078ac0ee7a
try to load from "sfx" folder if "SFX" folder does not exist
2020-05-31 19:09:50 +02:00
in0finite
a08850d45a
add classes from audio library
2020-05-31 19:09:49 +02:00
in0finite
3b7433ceb3
create folder and asmdef file for audio importing
2020-05-31 19:09:49 +02:00
in0finite
b529073da5
load water using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
7a8ee01f63
change predefined folders in FileBrowser on Linux - fix for #43
2020-05-31 19:09:49 +02:00
in0finite
5067d02f32
load weapons data using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
f4362ce41b
load car colors using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
cbcba8a221
load anim groups using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
be2df19fb5
load handling use case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
43f44a6f00
load items using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
51bc383830
archives are loaded case-insensitively
2020-05-31 19:09:49 +02:00
in0finite
a736c0788c
refactor
2020-05-31 19:09:49 +02:00
in0finite
ab2640d77f
use case-sensitive file path when reading ipl and ide files
2020-05-31 19:09:49 +02:00
in0finite
c925e0d3e8
add ability to retrieve case-sensitive file path
2020-05-31 19:09:49 +02:00
in0finite
c79a15844d
refactor
2020-05-31 19:09:49 +02:00
in0finite
e0f296bfd2
remove default SEO
2020-05-31 19:09:49 +02:00
in0finite
2adea110ab
change SEO of scripts which had it configured in code
2020-05-31 19:09:49 +02:00
in0finite
4fd93a4465
adjust SEO of some scripts which had it assigned
2020-05-31 19:09:49 +02:00
in0finite
186ba140ed
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
in0finite
9970b7917d
skip loading GXT - temporary fix for #32
2020-05-31 19:09:49 +02:00
in0finite
dc25586fd0
don't try to display GXT data if data is not loaded
2020-05-31 19:09:49 +02:00
in0finite
d5edce8675
rename vars
2020-05-31 19:09:49 +02:00
in0finite
59bcc3cce6
PauseMenuWindow uses UIManager's onGUI event
2020-05-31 19:09:49 +02:00
in0finite
a36fd8c6ca
add Unity callbacks to PauseMenuWindow
2020-05-31 19:09:49 +02:00
in0finite
5a947badfa
PlayerController uses UIManagers' onGUI event
2020-05-31 19:09:49 +02:00
in0finite
76340b481b
UIManager provides onGUI event
2020-05-31 19:09:49 +02:00
in0finite
2eabea6626
skip gui layout phase when window is not drawn
2020-05-31 19:09:49 +02:00
in0finite
617185f8ea
more improvements for FPS counter
2020-05-31 19:09:49 +02:00
in0finite
4e985092ff
update texture in Update()
2020-05-31 19:09:49 +02:00
in0finite
e44516949d
profile FPS counter
2020-05-31 19:09:49 +02:00
in0finite
0eedc21fb2
don't create new color array every frame
2020-05-31 19:09:49 +02:00
in0finite
a384877191
sync aim direction for host's ped
2020-05-31 19:09:49 +02:00
in0finite
fca5096eba
some GXT fixes
2020-05-31 19:09:49 +02:00
AlexWei
e236f7d032
Import gxt ( #23 )
...
* import GTX code
import GTX code
add some empty function before integrate
* set gtx path
* refactor code
* fix typo and ui prefab
change gtx to gxt
remove window from start scene and add it in prefab
* add language interface
add language interface;
add some todo comments;
change file tab; make it consistent with project.
* fix game path and typo
add test ui
* add ui part
* fix set gui style pos
it will cause bug in ctor
* add pages to gxt ui
* revert changes to startup scene
2020-05-31 19:09:49 +02:00
in0finite
2a8381d4b0
fix WhenOnClient.Matches()
2020-05-31 19:09:48 +02:00
in0finite
459ee23946
display info about current clip
2020-05-31 19:09:48 +02:00
in0finite
e163290126
improve gui in audio window
2020-05-31 19:09:48 +02:00
in0finite
8f89386e05
remove code for loading SFX bank timings
2020-05-31 19:09:48 +02:00
in0finite
2d46334c54
update audio library
2020-05-31 19:09:48 +02:00
in0finite
c7d05fcb23
fix for displaying wrong value for physics update rate
2020-05-31 19:09:48 +02:00
in0finite
c03e940847
font size changes with screen resolution
2020-05-31 19:09:48 +02:00
in0finite
fb302bf086
camera distance is configurable
2020-05-31 19:09:48 +02:00
in0finite
d138ac9a66
better size of Utilities
2020-05-31 19:09:48 +02:00
in0finite
fc19910b3e
small improvements
2020-05-31 19:09:48 +02:00
in0finite
c1840327d0
Loader: display error in text area ; display exit button below error
2020-05-31 19:09:48 +02:00
in0finite
5c845e244e
file browser has better size
2020-05-31 19:09:48 +02:00
in0finite
47cdbeda11
adapt Utilities to high screen density
2020-05-31 19:09:48 +02:00