in0finite
|
5143587b01
|
improve button container in pause menu
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
709f2e8ede
|
some UI adjustments
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
5c9b83d240
|
remove unneeded code
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
101069ce0a
|
convert speedometer
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d7db52c142
|
don't show label when ped is in flying state
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
7243560fe0
|
convert ped state label
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c7111469fb
|
re-save prefabs
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
ef83e9aed5
|
fix errors
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c77f6c471d
|
removed imGUI code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
91d98f9741
|
make texture no longer readable
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
587354248d
|
correctly construct crosshair texture
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
cac960800f
|
working on crosshair
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
93398fb2fb
|
weapon image, weapon ammo, and healthbar are working
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
4dd463919d
|
remove no longer used script
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
9993959810
|
adapt main menu to MenuBar
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
0aaa8b7769
|
remove unused code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
33b57668dd
|
restore canvas statuses
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c3d7447a7e
|
delete PedestrianModelViewerUI script
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
d59672aa34
|
don't read input on some places when not allowed
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
6786ab5e76
|
convert chat input
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
2f26d16183
|
rename variable
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
147abe2af6
|
convert pause menu label
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
089cf387fb
|
remove commented code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
9009db198d
|
remove some imGUI code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
e6b3a9f300
|
menu entries are now components ; fix sorting of menu entries ;
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
29920c8bfa
|
adjust size and position of menu bar
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
0b62ec3c0a
|
remove test button from prefab
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
f54a8fe60d
|
enable/disable canvas on Start()
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
23cbd6163d
|
register Resume and Exit entries
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
1185732b28
|
first working version of new pause menu
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
541f4c333a
|
create canvas for pause menu
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
3b9b41794a
|
delete pausemenu prefab ; group all windows at one game object ;
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
13d3418fef
|
extract "Settings" game object to a prefab
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
439353e588
|
reduce font size again
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
87313b1b7b
|
reduce font size for main menu button
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
92d7088784
|
remove unused code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
9d76c56ac0
|
re-enable canvas for touch input
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
477bab3d31
|
create custom event system which makes it possible to use imGUI and new UI at the same time
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
b4d48ac4c7
|
change button color
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
19abce4017
|
change button text color when window is opened
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
bea171a7e6
|
dynamically adjust font size of button text
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
76aad79d40
|
only enable main menu canvas in startup scene
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
8cf1c143df
|
remove unused code
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6597c53735
|
don't draw menu items from OnGUI()
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
540e6a83f5
|
some adjustments
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
dbbcdb4e80
|
convert Exit button
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
d0138fcca7
|
convert logo
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
b2ee510576
|
convert background
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6b58fdf964
|
main menu buttons almost done
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
552e4453e0
|
remove GXT window because GXT is not loaded currently
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a217af283a
|
re-save ped prefab
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
2eb36c245f
|
fix lower shooting rate
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
9db8019d9a
|
extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
d0badd78cf
|
don't clear raycast buffer - I think that there is no need for that
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c5aa931715
|
use larger buffer for storing raycasts - this is needed because vehicle is consisted of many colliders which can be on a path of a ray
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
5ede80b85e
|
check also if ignored object is parent of hit object
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a7ad315260
|
when drawing line from gun, use the last used WeaponAttackParams - this will properly visualize aim direction when in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6e3cf54a02
|
trying to ignore object when raycasting
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0c620cc228
|
refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ca40df585d
|
cleanup
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
886edc3084
|
adjust camera focus position and camera distance
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a2e9d3f971
|
camera offset is configurable
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a9f665bc33
|
camera handling works, but needs improvements
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
42946f3a02
|
convert CheckCameraCollision() to static method
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0dffb495c6
|
aim anim max time is equal to half of the anim length
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
bc05cb0b4c
|
manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
212d1187ff
|
drive-by firing WIP
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
18136f279f
|
convert other TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
3a9b07cf7b
|
convert TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
e3d81d0c03
|
don't log warnings for bones with id -1
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
e8581c0fee
|
support loading anims which have invalid bone ids
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ee2922b241
|
add vehicle offset to misc stats
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
84b2d4209c
|
update anims from the right place
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
cbf874da6c
|
anims are finally playing correctly
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c7db8963ff
|
attempt to play driveby anims
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
7f384860b5
|
small cleanup
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
792eb923e9
|
improve UI
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
1cf178f274
|
fix IndexOutOfRange ex
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
3c9cf45144
|
add search box for IFP file names
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
59ac34ac3f
|
display IFP names in scroll view
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
21c8de6b1c
|
fix loading anims when bone id is -1
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
162d07f254
|
remove extension from IFP file names
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
0414727c46
|
don't try to display IFP clips if IFP is not loaded
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c6e44c3e
|
fix obtaining all IFP files
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
194c1ceb6d
|
add ability to display all IFP packages in anim window
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e2d1702e6b
|
change anim wrap mode
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
531e787515
|
play correct anim
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e50a1e70e2
|
drive-by WIP
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
33b8d217aa
|
small fix
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c8f2c75b
|
any NPC ped can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
193577d9b5
|
stalker peds can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c4d9fcc924
|
read G and H button events
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
ecc17aef6d
|
add button pressed event which uses button name
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
688b2c0015
|
proper switching to/from sprint state
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
b38a2faf49
|
"CellIds" is no longer available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
4acc23dacd
|
ignore next collision with first enex too
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8d93a7f2c5
|
use small raycast distance when teleporting through enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
5fb330cbb0
|
raycast distance for finding ground is configurable
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a1751c7ba4
|
refactor FindGroundParams
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
85cd5867a6
|
load all interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a12f8aebc1
|
ignore next collision with second enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
66d1709492
|
teleport only to different interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
14f9e0bd34
|
remember first and second enex ; teleport from second enex back to first enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c2c84b4c91
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
9dd1dad363
|
log matching enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
7920363002
|
add loading step for enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d32ee2dc72
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
028d74331f
|
only teleport to enex's counterpart on server
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a34e9e27d1
|
don't ignore collision with enex if current enex is disabled
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d82c42a906
|
teleport ped to enex's counterpart when collided
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c78d25f269
|
report enex collisions to ped
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
39f7e1b6b3
|
destroy current clip before loading new one
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
424880aa78
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
fb4dd66724
|
play radio only if ped is in vehicle seat
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
7e3865491d
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
34b92f9980
|
start radio only for local ped ; and start it from the right place
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
99b015406a
|
update submodule
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
da9b52eeda
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
aec5a46ccd
|
add scripts to prefab
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
5ed306d137
|
send chat on Enter
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
030726add0
|
remove chat messages periodically
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
5a4b6ebbe9
|
make some vars available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
ad2b733e2a
|
extract ChatInputDisplay class
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
3c9168e295
|
make some vars available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d703a8cae9
|
extract ChatDisplay class
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
36c96062aa
|
assign SEO
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
9c2da03e99
|
display chat even when pause menu is opened
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d6b810f606
|
chat message can be sent
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
e7272ef710
|
draw chat
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
f41fa4b591
|
change SEO of chat scripts
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
ace5f0d444
|
attach scripts to prefabs
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d7e9db901b
|
add scripts
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c3382928c2
|
implement network discovery
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
92bbc4bd53
|
radio (#69)
* radio
* radio 2
* radio 3
* radio 4
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c512aaad1d
|
only reset settings if they changed
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
9da08b7dba
|
settings are properly resetted
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d164ce3d2b
|
working on resetting settings to default values
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d8480a2522
|
ignore culture when saving int and float settings
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
c99cf04494
|
moved speedometer label to the right (#67)
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8ca984d91c
|
fix bug
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8ddd78367d
|
skip creating enexes for now
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
f42900d56c
|
don't override cell ids in Awake()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
76de9c1230
|
don't draw enexes by default
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
0c447546ec
|
draw all exterior enexes
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1c0609b83a
|
enexes are not re-activated when in range
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
ebf9e10eac
|
...
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b9d409a31c
|
improve enex look ; enex can be animated
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1efa38ff84
|
map window draws enexes
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1bdc7226e5
|
animate enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
47c43384ed
|
adjust y position of enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
4b6c42ef61
|
create enex objects from prefab
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
c78200c80f
|
create enex objects in the world
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
7d35fb4971
|
load all interiors
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
3367c59b45
|
fix for not displaying first enex location
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
362241aace
|
don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
24af9dfa4a
|
use enex exit positions as spawn positions for players, if exterior is not loaded
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
6bcf1b4c91
|
refactor
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
cb46cf795e
|
remove quotes from enex name
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
eedd411520
|
obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
deda364ec8
|
SpawnManager uses TransformDataStruct for storing spawn positions
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
9f7861673a
|
move enex spawn position up by a little, because some enexes are placed below objects
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
615f8d33cd
|
more precise positioning after ground is found
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a06fd323db
|
when teleporting ped, assign his heading too
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b2f427b67c
|
assign starting position at the start of coroutine
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
86fa29c345
|
better log messages
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a84e5f38dc
|
apply "tryFromAbove" parameter when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
60f685dd70
|
don't assign initial Y position when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
25d1e30efa
|
add ability to pass parameters to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
31a1903b94
|
TeleportWindow uses enexes as teleport locations, if exterior is not loaded
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
dee7833ab7
|
use TransformDataStruct in TeleportWindow
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
267c5d00a1
|
create TransformDataStruct struct
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a3f73edef8
|
read ENEX section of IPL files
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b3d082dbe2
|
improve division gizmos
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
0698429c25
|
changed the way how distance is calculated from division to point
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
98bd42cf97
|
fix for situation when LOD child is located in different render level
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
d872f163ac
|
draw better gizmos for Division
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
29bffc2c11
|
don't duplicate uv array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
cd6210d2cc
|
don't duplicate colors array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
cd972e2dd3
|
don't duplicate normals array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b14268f646
|
don't duplicate vertices array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
75d08f874e
|
don't obtain vertices from Mesh, use the already created array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
8ea6795084
|
remove some usages of ToArray() when loading geometry
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
17128d22a4
|
add comment
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
5169f5155e
|
remove logs
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
6a92422a2c
|
remove unreachable code
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1050ec790d
|
fix for mouse texture
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b87a273f77
|
don't keep the big minimap texture in memory
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
ab07ff11a6
|
leave minimap textures in memory
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
41b801b7a7
|
"makeNoLongerReadable" can be specified when loading texture
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
595bf531ff
|
change access modifiers from internal to public
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
167f5b92d6
|
move LoadingThread to SanAndreasUnity.Utilities assembly
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
cb7497baa6
|
move Frame and FrameContainer to SanAndreasUnity.Importing assembly
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
0627b1c45a
|
create asmdef file for SanAndreasUnity.Importing
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
2f1e2eeb4b
|
SanAndreasUnity.Utilities is a separate assembly
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
078ac0ee7a
|
try to load from "sfx" folder if "SFX" folder does not exist
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
7acadc016d
|
delete audio library
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
a08850d45a
|
add classes from audio library
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
3b7433ceb3
|
create folder and asmdef file for audio importing
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
22c0f06d12
|
change default IP address in JoinGame window
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
b529073da5
|
load water using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|