in0finite
|
5bc12124ac
|
healthbar above peds is only shown for some time interval after ped is damaged
|
2021-10-19 23:45:07 +02:00 |
|
in0finite
|
277d8f47c8
|
smooth out drive-by anim changing
|
2021-10-17 21:00:35 +02:00 |
|
in0finite
|
beaf2d5484
|
fix
|
2021-10-17 20:53:34 +02:00 |
|
in0finite
|
972ee0a873
|
add ped damage multiplier
|
2021-10-17 20:30:23 +02:00 |
|
in0finite
|
197b0d58ff
|
dont quickly switch between drive-by and sitting states
|
2021-10-17 19:36:15 +02:00 |
|
in0finite
|
184f1fabc3
|
add boolean which controls if peds can be damaged
|
2021-10-17 19:10:41 +02:00 |
|
in0finite
|
fb580178ff
|
fix for: peds are falling down a little, after being spawned
|
2021-10-17 00:40:21 +02:00 |
|
in0finite
|
47eb0553b8
|
fix error
|
2021-09-26 20:21:14 +02:00 |
|
in0finite
|
e09d0ba020
|
extract StateContainer class
|
2021-09-19 23:29:51 +02:00 |
|
in0finite
|
5e08419ac8
|
change namespace
|
2021-09-19 20:09:11 +02:00 |
|
in0finite
|
06eef5d9ed
|
move to other folder
|
2021-09-19 20:06:15 +02:00 |
|
in0finite
|
4c1d121049
|
ped no longer misses shots
|
2021-09-13 03:32:48 +02:00 |
|
in0finite
|
1195e23528
|
stop drive-by when there is no target ped
|
2021-09-13 02:47:32 +02:00 |
|
in0finite
|
b6a447c26f
|
rename
|
2021-09-13 02:30:30 +02:00 |
|
in0finite
|
41aaf1bf44
|
react when someone damages our vehicle
|
2021-09-13 02:27:15 +02:00 |
|
in0finite
|
37a7246a71
|
rename
|
2021-09-13 02:04:21 +02:00 |
|
in0finite
|
8231dd2424
|
...
|
2021-09-13 02:03:20 +02:00 |
|
in0finite
|
36d3cfcd7e
|
make enemies of peds which are attacked by our leader
|
2021-09-13 01:58:30 +02:00 |
|
in0finite
|
45c9ca085d
|
...
|
2021-09-13 00:59:28 +02:00 |
|
in0finite
|
71fc261100
|
change distance of enemy ped
|
2021-09-13 00:12:41 +02:00 |
|
in0finite
|
217bf12473
|
add command "enemy"
|
2021-09-13 00:08:06 +02:00 |
|
in0finite
|
ed023bdcf7
|
spawn AI peds, not "regular" peds, from UI
|
2021-09-12 23:28:35 +02:00 |
|
in0finite
|
ad527ccb3d
|
now able to un-recruit all peds
|
2021-09-12 23:09:38 +02:00 |
|
in0finite
|
d2fe1b1cfb
|
fix group logic
|
2021-09-12 23:03:53 +02:00 |
|
in0finite
|
e0f89e1e47
|
...
|
2021-09-12 22:40:24 +02:00 |
|
in0finite
|
c788732a65
|
switch to chasing from walking, if there are enemies
|
2021-09-12 22:40:11 +02:00 |
|
in0finite
|
4d29d11084
|
subscribe event for every ped ; add follower group logic
|
2021-09-12 22:26:05 +02:00 |
|
in0finite
|
867ac634af
|
add StartIdling()
|
2021-09-12 21:14:48 +02:00 |
|
in0finite
|
c88314e4d5
|
chase peds properly
|
2021-09-12 21:07:00 +02:00 |
|
in0finite
|
1ed58b7f09
|
when chasing is finished, start walking from closest node
|
2021-09-12 20:05:07 +02:00 |
|
in0finite
|
82363bff84
|
immediately switch to walking state from idle state
|
2021-09-12 20:01:39 +02:00 |
|
in0finite
|
2b58398dfb
|
find closest node if we don't have any
|
2021-09-12 19:53:27 +02:00 |
|
in0finite
|
ca4447b37a
|
don't move ped if path nodes are not assigned
|
2021-09-12 18:32:18 +02:00 |
|
in0finite
|
c40f19348a
|
exit vehicle when walking around
|
2021-09-12 18:22:04 +02:00 |
|
in0finite
|
cf28bd5c63
|
make attacking work in vehicles
|
2021-09-12 18:17:50 +02:00 |
|
in0finite
|
fc50d7cf32
|
...
|
2021-09-12 04:11:43 +02:00 |
|
in0finite
|
4167d76bfb
|
...
|
2021-09-12 04:11:07 +02:00 |
|
in0finite
|
c71b7f41bc
|
when entering/exiting car, don't call API which moves ped in/out of vehicle, but instead send input to ped
|
2021-09-12 04:08:19 +02:00 |
|
in0finite
|
f7327d9409
|
calculate distance to target based on XZ axis
|
2021-09-12 03:13:52 +02:00 |
|
in0finite
|
47a6f02fe7
|
rename
|
2021-09-12 01:38:35 +02:00 |
|
in0finite
|
805af9028b
|
adjust target node position offset based on path width
|
2021-09-12 01:37:39 +02:00 |
|
in0finite
|
6db5f9a9a7
|
use deltaTime instead of fixedDeltaTime
|
2021-09-11 19:17:05 +02:00 |
|
in0finite
|
020be0dade
|
fix spawning
|
2021-09-11 19:15:50 +02:00 |
|
in0finite
|
348c93ea5a
|
normalize movement input
|
2021-09-11 19:14:31 +02:00 |
|
in0finite
|
d249412ab9
|
cleanup code
|
2021-09-11 18:35:59 +02:00 |
|
in0finite
|
7cdf2def5c
|
remove PedStalker script
|
2021-09-11 18:04:50 +02:00 |
|
in0finite
|
ec991ee991
|
rename
|
2021-09-11 17:19:01 +02:00 |
|
in0finite
|
83edcd6f5f
|
add gizmos
|
2021-09-11 17:08:29 +02:00 |
|
in0finite
|
6b66065ba5
|
extract method
|
2021-09-11 04:09:19 +02:00 |
|
in0finite
|
167e313456
|
aim toward head
|
2021-09-11 02:48:11 +02:00 |
|