in0finite
|
7983812074
|
send fire direction to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
a1601341e6
|
fixing fire direction on clients
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e5ef9e03c7
|
sync weapon fire event
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
eb13b25a3f
|
send next/previous weapon button events
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
d21a9f5c44
|
send aim/fire button events
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
2c30229ed7
|
sync current weapon slot
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
ee25411026
|
states can detect when current weapon changes
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
0b562318c1
|
trying to fix: camera going through map objects
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
c939f16c81
|
Don't block camera with peds
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
7fb6256b3a
|
States can provide additional data for clients when being switched
|
2020-05-31 19:09:41 +02:00 |
|
in0finite
|
394e08b458
|
States now control switching when they are forcefully switched to by the server. Fix for vehicle exiting state.
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
78507f0f32
|
Send submit button event
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
669daa23be
|
Send crouch button event
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
60c5284984
|
Camera is updated in LateUpdateState() - this seems to have fixed the problem with camera shaking
|
2020-05-31 19:09:38 +02:00 |
|
in0finite
|
09dbaaa12c
|
Update movement only on server
|
2020-05-31 19:09:38 +02:00 |
|
in0finite
|
a5ff23268b
|
Update rotation only on server
|
2020-05-31 19:09:38 +02:00 |
|
in0finite
|
574ad5d21b
|
Improve constraining position and rotation
|
2020-05-31 19:09:38 +02:00 |
|
in0finite
|
ce674ed007
|
Update heading only on server
|
2020-05-31 19:09:38 +02:00 |
|
in0finite
|
0a4a760ac4
|
Constrain position and rotation only on server
|
2020-05-31 19:09:38 +02:00 |
|
in0finite
|
039ae76a14
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
|