Commit graph

370 commits

Author SHA1 Message Date
in0finite
aca67f12a2 Destroy weapons when ped gets destroyed 2020-05-31 19:09:38 +02:00
in0finite
47bc30b0a9 Add weapons to players 2020-05-31 19:09:37 +02:00
in0finite
8457c5550e Spawn connected players when loading process finishes 2020-05-31 19:09:37 +02:00
in0finite
a554a5799f Spawn player when connected 2020-05-31 19:09:37 +02:00
in0finite
59d98a48a3 Add weapons on start 2020-05-31 19:09:37 +02:00
in0finite
a5a94e23b4 Exclude some vars from serialization 2020-05-31 19:09:37 +02:00
in0finite
e95a50748f Code polishing 2020-05-31 19:09:37 +02:00
in0finite
80c0507f0b Fixing Ped.Instance & Ped.IsLocalPlayer 2020-05-31 19:09:37 +02:00
in0finite
b5cfb80212 Remove some code 2020-05-31 19:09:37 +02:00
in0finite
6fd35e35ff Fix camera 2020-05-31 19:09:37 +02:00
in0finite
08815ed3b1 Working on player spawning 3 2020-05-31 19:09:37 +02:00
in0finite
235adeee7b Working on player spawning 2 2020-05-31 19:09:37 +02:00
in0finite
01701be12d Working on player spawning 2020-05-31 19:09:37 +02:00
in0finite
272cc63d02 Create SpawnManager script 2020-05-31 19:09:37 +02:00
in0finite
3492c39c8b Working on ped networking 3 2020-05-31 19:09:37 +02:00
in0finite
a5b8e5c51c Working on ped networking 2 2020-05-31 19:09:37 +02:00
in0finite
c60d1ae2d4 Working on ped networking 2020-05-31 19:09:37 +02:00
in0finite
0dc87cfb48 Ped now inherits NetworkBehaviour 2020-05-31 19:09:37 +02:00
in0finite
501e63acb5 Remove base types for Ped's partial classes 2020-05-31 19:09:37 +02:00
in0finite
039ae76a14 Initial commit 2020-05-31 19:07:22 +02:00