Commit graph

41 commits

Author SHA1 Message Date
in0finite
e0f296bfd2 remove default SEO 2020-05-31 19:09:49 +02:00
in0finite
fb302bf086 camera distance is configurable 2020-05-31 19:09:48 +02:00
in0finite
0127b0d392 send fire position to server 2020-05-31 19:09:45 +02:00
in0finite
7983812074 send fire direction to server 2020-05-31 19:09:45 +02:00
in0finite
44c4012645 aim direction is synced 2020-05-31 19:09:43 +02:00
in0finite
ee25411026 states can detect when current weapon changes 2020-05-31 19:09:43 +02:00
in0finite
f684189be2 Don't constrain ped position 2020-05-31 19:09:42 +02:00
in0finite
2d77d4a58b remove unused vars 2020-05-31 19:09:42 +02:00
in0finite
b4fa58650f Move "turn speed" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
9fbd976388 Remove "jump speed" setting 2020-05-31 19:09:42 +02:00
in0finite
c939f16c81 Don't block camera with peds 2020-05-31 19:09:42 +02:00
in0finite
613ecd215a Fix resetting ped when falling below the world 2020-05-31 19:09:42 +02:00
in0finite
3869ff0a09 Destroy OutOfRangeDestroyer script on clients 2020-05-31 19:09:41 +02:00
in0finite
e117c2cd81 Fixed several bugs:
- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet

- ped doesn't switch to stand state in Start(), on clients

- state is now synced using string, not struct, because struct failed to sync after first modification
2020-05-31 19:09:41 +02:00
in0finite
e9ef2e583d Working on misc stats 2020-05-31 19:09:41 +02:00
in0finite
927044d517 Add setting 2020-05-31 19:09:40 +02:00
in0finite
548f0ee57c Add configurable ped sync rate 2020-05-31 19:09:40 +02:00
in0finite
2f82eca889 Register ped as Cell focus point 2020-05-31 19:09:40 +02:00
in0finite
d76320682a Cache NetworkTransform and save default sync interval 2020-05-31 19:09:40 +02:00
in0finite
abf9db0818 Working on sending input to server 2020-05-31 19:09:38 +02:00
in0finite
30f379da41 Ped state is synced 2020-05-31 19:09:38 +02:00
in0finite
656ad48124 Rename var 2020-05-31 19:09:38 +02:00
in0finite
76499f6fe1 Remove OnGUI() 2020-05-31 19:09:38 +02:00
in0finite
e28e970840 Remove UpdateAnims() 2020-05-31 19:09:38 +02:00
in0finite
429b64c783 Remove commented code 2020-05-31 19:09:38 +02:00
in0finite
0840b7c4e0 Only on server 2020-05-31 19:09:38 +02:00
in0finite
84b94f34c6 Only on server 2020-05-31 19:09:38 +02:00
in0finite
94f39f41d1 Extract method 2020-05-31 19:09:38 +02:00
in0finite
b203dede04 Remove unused code 2020-05-31 19:09:38 +02:00
in0finite
040e210847 Fix Teleport() 2020-05-31 19:09:38 +02:00
in0finite
a0c09718e0 Fix OnSpawn() 2020-05-31 19:09:38 +02:00
in0finite
d10dfdf1d6 Remove unused code 2020-05-31 19:09:38 +02:00
in0finite
a5a94e23b4 Exclude some vars from serialization 2020-05-31 19:09:37 +02:00
in0finite
e95a50748f Code polishing 2020-05-31 19:09:37 +02:00
in0finite
80c0507f0b Fixing Ped.Instance & Ped.IsLocalPlayer 2020-05-31 19:09:37 +02:00
in0finite
b5cfb80212 Remove some code 2020-05-31 19:09:37 +02:00
in0finite
6fd35e35ff Fix camera 2020-05-31 19:09:37 +02:00
in0finite
a5b8e5c51c Working on ped networking 2 2020-05-31 19:09:37 +02:00
in0finite
0dc87cfb48 Ped now inherits NetworkBehaviour 2020-05-31 19:09:37 +02:00
in0finite
501e63acb5 Remove base types for Ped's partial classes 2020-05-31 19:09:37 +02:00
in0finite
039ae76a14 Initial commit 2020-05-31 19:07:22 +02:00