Commit graph

807 commits

Author SHA1 Message Date
in0finite
21c8de6b1c fix loading anims when bone id is -1 2020-05-31 19:09:52 +02:00
in0finite
162d07f254 remove extension from IFP file names 2020-05-31 19:09:52 +02:00
in0finite
0414727c46 don't try to display IFP clips if IFP is not loaded 2020-05-31 19:09:52 +02:00
in0finite
c5c6e44c3e fix obtaining all IFP files 2020-05-31 19:09:52 +02:00
in0finite
194c1ceb6d add ability to display all IFP packages in anim window 2020-05-31 19:09:52 +02:00
in0finite
e2d1702e6b change anim wrap mode 2020-05-31 19:09:52 +02:00
in0finite
531e787515 play correct anim 2020-05-31 19:09:52 +02:00
in0finite
e50a1e70e2 drive-by WIP 2020-05-31 19:09:52 +02:00
in0finite
33b8d217aa small fix 2020-05-31 19:09:52 +02:00
in0finite
c5c8f2c75b any NPC ped can be recruited 2020-05-31 19:09:52 +02:00
in0finite
193577d9b5 stalker peds can be recruited 2020-05-31 19:09:52 +02:00
in0finite
c4d9fcc924 read G and H button events 2020-05-31 19:09:52 +02:00
in0finite
ecc17aef6d add button pressed event which uses button name 2020-05-31 19:09:52 +02:00
in0finite
688b2c0015 proper switching to/from sprint state 2020-05-31 19:09:52 +02:00
in0finite
33e3548876 📝 better explanation 2020-05-31 19:09:51 +02:00
in0finite
b38a2faf49 "CellIds" is no longer available in Inspector 2020-05-31 19:09:51 +02:00
in0finite
4acc23dacd ignore next collision with first enex too 2020-05-31 19:09:51 +02:00
in0finite
8d93a7f2c5 use small raycast distance when teleporting through enexes 2020-05-31 19:09:51 +02:00
in0finite
5fb330cbb0 raycast distance for finding ground is configurable 2020-05-31 19:09:51 +02:00
in0finite
a1751c7ba4 refactor FindGroundParams 2020-05-31 19:09:51 +02:00
in0finite
85cd5867a6 load all interiors 2020-05-31 19:09:51 +02:00
in0finite
a12f8aebc1 ignore next collision with second enex 2020-05-31 19:09:51 +02:00
in0finite
66d1709492 teleport only to different interiors 2020-05-31 19:09:51 +02:00
in0finite
14f9e0bd34 remember first and second enex ; teleport from second enex back to first enex 2020-05-31 19:09:51 +02:00
in0finite
c2c84b4c91 rename var 2020-05-31 19:09:51 +02:00
in0finite
9dd1dad363 log matching enexes 2020-05-31 19:09:51 +02:00
in0finite
7920363002 add loading step for enexes 2020-05-31 19:09:51 +02:00
in0finite
d32ee2dc72 ... 2020-05-31 19:09:51 +02:00
in0finite
028d74331f only teleport to enex's counterpart on server 2020-05-31 19:09:51 +02:00
in0finite
a34e9e27d1 don't ignore collision with enex if current enex is disabled 2020-05-31 19:09:51 +02:00
in0finite
d82c42a906 teleport ped to enex's counterpart when collided 2020-05-31 19:09:51 +02:00
in0finite
c78d25f269 report enex collisions to ped 2020-05-31 19:09:51 +02:00
in0finite
39f7e1b6b3 destroy current clip before loading new one 2020-05-31 19:09:51 +02:00
in0finite
424880aa78 ... 2020-05-31 19:09:51 +02:00
in0finite
fb4dd66724 play radio only if ped is in vehicle seat 2020-05-31 19:09:51 +02:00
in0finite
7e3865491d rename var 2020-05-31 19:09:51 +02:00
in0finite
34b92f9980 start radio only for local ped ; and start it from the right place 2020-05-31 19:09:51 +02:00
in0finite
99b015406a update submodule 2020-05-31 19:09:51 +02:00
in0finite
da9b52eeda ... 2020-05-31 19:09:51 +02:00
in0finite
aec5a46ccd add scripts to prefab 2020-05-31 19:09:51 +02:00
in0finite
5ed306d137 send chat on Enter 2020-05-31 19:09:51 +02:00
in0finite
030726add0 remove chat messages periodically 2020-05-31 19:09:51 +02:00
in0finite
5a4b6ebbe9 make some vars available in Inspector 2020-05-31 19:09:51 +02:00
in0finite
ad2b733e2a extract ChatInputDisplay class 2020-05-31 19:09:51 +02:00
in0finite
3c9168e295 make some vars available in Inspector 2020-05-31 19:09:51 +02:00
in0finite
d703a8cae9 extract ChatDisplay class 2020-05-31 19:09:51 +02:00
in0finite
36c96062aa assign SEO 2020-05-31 19:09:51 +02:00
in0finite
9c2da03e99 display chat even when pause menu is opened 2020-05-31 19:09:51 +02:00
in0finite
d6b810f606 chat message can be sent 2020-05-31 19:09:51 +02:00
in0finite
e7272ef710 draw chat 2020-05-31 19:09:51 +02:00