in0finite
ee25411026
states can detect when current weapon changes
2020-05-31 19:09:43 +02:00
in0finite
f684189be2
Don't constrain ped position
2020-05-31 19:09:42 +02:00
in0finite
2d77d4a58b
remove unused vars
2020-05-31 19:09:42 +02:00
in0finite
b4fa58650f
Move "turn speed" setting to PedManager
2020-05-31 19:09:42 +02:00
in0finite
9fbd976388
Remove "jump speed" setting
2020-05-31 19:09:42 +02:00
in0finite
c939f16c81
Don't block camera with peds
2020-05-31 19:09:42 +02:00
in0finite
613ecd215a
Fix resetting ped when falling below the world
2020-05-31 19:09:42 +02:00
in0finite
3869ff0a09
Destroy OutOfRangeDestroyer script on clients
2020-05-31 19:09:41 +02:00
in0finite
e117c2cd81
Fixed several bugs:
...
- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet
- ped doesn't switch to stand state in Start(), on clients
- state is now synced using string, not struct, because struct failed to sync after first modification
2020-05-31 19:09:41 +02:00
in0finite
e9ef2e583d
Working on misc stats
2020-05-31 19:09:41 +02:00
in0finite
927044d517
Add setting
2020-05-31 19:09:40 +02:00
in0finite
548f0ee57c
Add configurable ped sync rate
2020-05-31 19:09:40 +02:00
in0finite
2f82eca889
Register ped as Cell focus point
2020-05-31 19:09:40 +02:00
in0finite
d76320682a
Cache NetworkTransform and save default sync interval
2020-05-31 19:09:40 +02:00
in0finite
abf9db0818
Working on sending input to server
2020-05-31 19:09:38 +02:00
in0finite
30f379da41
Ped state is synced
2020-05-31 19:09:38 +02:00
in0finite
656ad48124
Rename var
2020-05-31 19:09:38 +02:00
in0finite
76499f6fe1
Remove OnGUI()
2020-05-31 19:09:38 +02:00
in0finite
e28e970840
Remove UpdateAnims()
2020-05-31 19:09:38 +02:00
in0finite
429b64c783
Remove commented code
2020-05-31 19:09:38 +02:00
in0finite
0840b7c4e0
Only on server
2020-05-31 19:09:38 +02:00
in0finite
84b94f34c6
Only on server
2020-05-31 19:09:38 +02:00
in0finite
94f39f41d1
Extract method
2020-05-31 19:09:38 +02:00
in0finite
b203dede04
Remove unused code
2020-05-31 19:09:38 +02:00
in0finite
040e210847
Fix Teleport()
2020-05-31 19:09:38 +02:00
in0finite
a0c09718e0
Fix OnSpawn()
2020-05-31 19:09:38 +02:00
in0finite
d10dfdf1d6
Remove unused code
2020-05-31 19:09:38 +02:00
in0finite
a5a94e23b4
Exclude some vars from serialization
2020-05-31 19:09:37 +02:00
in0finite
e95a50748f
Code polishing
2020-05-31 19:09:37 +02:00
in0finite
80c0507f0b
Fixing Ped.Instance & Ped.IsLocalPlayer
2020-05-31 19:09:37 +02:00
in0finite
b5cfb80212
Remove some code
2020-05-31 19:09:37 +02:00
in0finite
6fd35e35ff
Fix camera
2020-05-31 19:09:37 +02:00
in0finite
a5b8e5c51c
Working on ped networking 2
2020-05-31 19:09:37 +02:00
in0finite
0dc87cfb48
Ped now inherits NetworkBehaviour
2020-05-31 19:09:37 +02:00
in0finite
501e63acb5
Remove base types for Ped's partial classes
2020-05-31 19:09:37 +02:00
in0finite
039ae76a14
Initial commit
2020-05-31 19:07:22 +02:00