Commit graph

211 commits

Author SHA1 Message Date
in0finite
e9ef2f709d better specify which object should be ignored when raycasting 2020-05-31 19:09:58 +02:00
in0finite
756f7e8563 move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
in0finite
8f56469b28 camera can move through "PedBone" layer 2020-05-31 19:09:57 +02:00
in0finite
d29a1e1a4e refactor 2020-05-31 19:09:57 +02:00
in0finite
8134b8a1d9 properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ; 2020-05-31 19:09:57 +02:00
in0finite
f90732229d change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
c77f6c471d removed imGUI code 2020-05-31 19:09:54 +02:00
in0finite
2eb36c245f fix lower shooting rate 2020-05-31 19:09:53 +02:00
in0finite
9db8019d9a extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ; 2020-05-31 19:09:53 +02:00
in0finite
0c620cc228 refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state 2020-05-31 19:09:53 +02:00
in0finite
ca40df585d cleanup 2020-05-31 19:09:53 +02:00
in0finite
886edc3084 adjust camera focus position and camera distance 2020-05-31 19:09:53 +02:00
in0finite
a2e9d3f971 camera offset is configurable 2020-05-31 19:09:53 +02:00
in0finite
a9f665bc33 camera handling works, but needs improvements 2020-05-31 19:09:53 +02:00
in0finite
42946f3a02 convert CheckCameraCollision() to static method 2020-05-31 19:09:53 +02:00
in0finite
0dffb495c6 aim anim max time is equal to half of the anim length 2020-05-31 19:09:53 +02:00
in0finite
bc05cb0b4c manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ; 2020-05-31 19:09:53 +02:00
in0finite
212d1187ff drive-by firing WIP 2020-05-31 19:09:53 +02:00
in0finite
18136f279f convert other TryFire() to static function 2020-05-31 19:09:53 +02:00
in0finite
3a9b07cf7b convert TryFire() to static function 2020-05-31 19:09:53 +02:00
in0finite
84b2d4209c update anims from the right place 2020-05-31 19:09:53 +02:00
in0finite
cbf874da6c anims are finally playing correctly 2020-05-31 19:09:53 +02:00
in0finite
c7db8963ff attempt to play driveby anims 2020-05-31 19:09:53 +02:00
in0finite
7f384860b5 small cleanup 2020-05-31 19:09:52 +02:00
in0finite
e2d1702e6b change anim wrap mode 2020-05-31 19:09:52 +02:00
in0finite
531e787515 play correct anim 2020-05-31 19:09:52 +02:00
in0finite
e50a1e70e2 drive-by WIP 2020-05-31 19:09:52 +02:00
in0finite
33b8d217aa small fix 2020-05-31 19:09:52 +02:00
in0finite
c5c8f2c75b any NPC ped can be recruited 2020-05-31 19:09:52 +02:00
in0finite
193577d9b5 stalker peds can be recruited 2020-05-31 19:09:52 +02:00
in0finite
ecc17aef6d add button pressed event which uses button name 2020-05-31 19:09:52 +02:00
in0finite
688b2c0015 proper switching to/from sprint state 2020-05-31 19:09:52 +02:00
in0finite
34b92f9980 start radio only for local ped ; and start it from the right place 2020-05-31 19:09:51 +02:00
jaan242
92bbc4bd53 radio (#69)
* radio

* radio 2

* radio 3

* radio 4
2020-05-31 19:09:51 +02:00
in0finite
186ba140ed change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
in0finite
fb302bf086 camera distance is configurable 2020-05-31 19:09:48 +02:00
in0finite
e6ecbc01e4 remove HUD related code from state class 2020-05-31 19:09:47 +02:00
in0finite
1ad26f11ed implement movement button with arrows 2020-05-31 19:09:47 +02:00
in0finite
0afbaa9d4e aim button works 2020-05-31 19:09:47 +02:00
in0finite
4045311d59 preserve input for some buttons 2020-05-31 19:09:47 +02:00
in0finite
cb7c1418d2 move all HUD drawing functions to BaseScriptState 2020-05-31 19:09:47 +02:00
in0finite
f2b4059c49 add fire button 2020-05-31 19:09:47 +02:00
in0finite
3db52f9849 add action buttons for touch input 2020-05-31 19:09:47 +02:00
in0finite
563f526003 improve movement buttons 2020-05-31 19:09:47 +02:00
in0finite
13f94bf27d don't draw hud when input should not be read 2020-05-31 19:09:47 +02:00
in0finite
2596a88be6 draw touch input for movement 2020-05-31 19:09:47 +02:00
in0finite
8ff92619ff working on touch input 2020-05-31 19:09:47 +02:00
in0finite
de0cb01239 state can draw it's own hud 2020-05-31 19:09:46 +02:00
in0finite
626567e289 some improvements for roll state 2020-05-31 19:09:46 +02:00
in0finite
95120b46d3 client detects when roll direction changes, and plays anim again 2020-05-31 19:09:46 +02:00
in0finite
d18a226925 fix only the broken anim 2020-05-31 19:09:46 +02:00
in0finite
8cde278b13 try to fix skeleton while running with weapon 2020-05-31 19:09:46 +02:00
in0finite
d380eaeb55 trying to fix passenger anim 2020-05-31 19:09:46 +02:00
in0finite
6ffaf6a552 rename methods 2020-05-31 19:09:46 +02:00
in0finite
bec4139a68 try to fix position of passenger 2020-05-31 19:09:46 +02:00
in0finite
853a264750 ... 2020-05-31 19:09:46 +02:00
in0finite
75ab5d5d9b sync offset 2020-05-31 19:09:46 +02:00
in0finite
eade6fc3d8 extract method 2020-05-31 19:09:46 +02:00
in0finite
a5cda1b996 assign offset every frame 2020-05-31 19:09:46 +02:00
in0finite
62d6925020 store vehicle parent offset 2020-05-31 19:09:46 +02:00
in0finite
c6143c3647 prevent possible NRE 2020-05-31 19:09:45 +02:00
in0finite
1a7a4d5471 prevent possible NRE 2020-05-31 19:09:45 +02:00
in0finite
59ca8f3d77 adjust root frame position in crouch state 2020-05-31 19:09:45 +02:00
in0finite
aba5c41ffd extract method 2020-05-31 19:09:45 +02:00
in0finite
0127b0d392 send fire position to server 2020-05-31 19:09:45 +02:00
in0finite
bae6676196 using fire direction from client when trying to fire 2020-05-31 19:09:45 +02:00
in0finite
7983812074 send fire direction to server 2020-05-31 19:09:45 +02:00
in0finite
a1601341e6 fixing fire direction on clients 2020-05-31 19:09:45 +02:00
in0finite
b38bf70f8b preserve movement input 2020-05-31 19:09:45 +02:00
in0finite
dc16ede651 roll direction is synced 2020-05-31 19:09:45 +02:00
in0finite
1a66200d70 client uses 'loop' wrap mode for roll anim 2020-05-31 19:09:45 +02:00
in0finite
c67acba8b2 vehicle states now wait for vehicle to be assigned before starting their stuff 2020-05-31 19:09:45 +02:00
in0finite
d34ab7d4fe move method to other class 2020-05-31 19:09:45 +02:00
in0finite
7de0dd7cdb removed unneeded methods 2020-05-31 19:09:45 +02:00
in0finite
94b7404e4f client checks if vehicle is spawned every frame 2020-05-31 19:09:45 +02:00
in0finite
30b1176ee7 play passenger anim every frame 2020-05-31 19:09:45 +02:00
in0finite
b467859ce5 extract method 2020-05-31 19:09:45 +02:00
in0finite
63ce71bec6 check if anim state is null 2020-05-31 19:09:45 +02:00
in0finite
854b0c1856 check if state is still active 2020-05-31 19:09:45 +02:00
in0finite
e3bdea9647 small optimization 2020-05-31 19:09:45 +02:00
in0finite
e9b944cad5 fix NRE in GetCameraFocusPos() 2020-05-31 19:09:45 +02:00
in0finite
57bb127345 now sending net id of current vehicle 2020-05-31 19:09:45 +02:00
in0finite
e5ef9e03c7 sync weapon fire event 2020-05-31 19:09:44 +02:00
in0finite
eb13b25a3f send next/previous weapon button events 2020-05-31 19:09:44 +02:00
in0finite
d21a9f5c44 send aim/fire button events 2020-05-31 19:09:44 +02:00
in0finite
209cb1e08e end roll state only on server 2020-05-31 19:09:44 +02:00
in0finite
f10c52b902 only on server 2020-05-31 19:09:43 +02:00
in0finite
eaa9247897 only on server and local player 2020-05-31 19:09:43 +02:00
in0finite
884ef2a223 only on server or local player 2020-05-31 19:09:43 +02:00
in0finite
b1acdecd20 fire only on server 2020-05-31 19:09:43 +02:00
in0finite
49eaf4140f only on server 2020-05-31 19:09:43 +02:00
in0finite
4551cb67e9 fix RotatePedInDirectionOfAiming(): it uses aim direction instead of camera direction 2020-05-31 19:09:43 +02:00
in0finite
64f30f6063 only on server 2020-05-31 19:09:43 +02:00
in0finite
2c30229ed7 sync current weapon slot 2020-05-31 19:09:43 +02:00
in0finite
ee25411026 states can detect when current weapon changes 2020-05-31 19:09:43 +02:00
in0finite
0b562318c1 trying to fix: camera going through map objects 2020-05-31 19:09:42 +02:00
in0finite
c939f16c81 Don't block camera with peds 2020-05-31 19:09:42 +02:00
in0finite
ed7ce1429f Improvements 2020-05-31 19:09:41 +02:00
in0finite
e117c2cd81 Fixed several bugs:
- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet

- ped doesn't switch to stand state in Start(), on clients

- state is now synced using string, not struct, because struct failed to sync after first modification
2020-05-31 19:09:41 +02:00
in0finite
ec4435e181 Converting vehicle states to new API 3 2020-05-31 19:09:41 +02:00