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@ -91,7 +91,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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return;
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}
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// update current station time - this is needed in case vehicle gets destroyed - current time will not be updated
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// update current station time - this is needed in case vehicle gets destroyed - current time will not be updated - or maybe it will ?
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RadioStation.stations[m_currentRadioStationIndex].currentTime = m_radioAudioSource.time;
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}
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