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cleanup
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1 changed files with 0 additions and 3 deletions
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@ -10,7 +10,6 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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// TODO:
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// TODO:
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// - add real aim anims ?
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// - add real aim anims ?
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// - drive-by exiting state - activated when going from drive-by to sitting state, or when trying to exit vehicle
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// - drive-by exiting state - activated when going from drive-by to sitting state, or when trying to exit vehicle
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// - camera
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// - weapon's gun flash should depend on last time when fired, not on anim time - maybe don't change it, because we may play real aim anims
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// - weapon's gun flash should depend on last time when fired, not on anim time - maybe don't change it, because we may play real aim anims
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// - ignore current vehicle when raycasting for weapon shot
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// - ignore current vehicle when raycasting for weapon shot
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// - sometimes fire direction is going up in the sky when aiming opposite of vehicle's direction
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// - sometimes fire direction is going up in the sky when aiming opposite of vehicle's direction
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@ -164,8 +163,6 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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else
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else
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return base.GetCameraFocusPos();
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return base.GetCameraFocusPos();
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//return m_ped.transform.position + Vector3.up * 0.5f;
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//return m_ped.PlayerModel.Head.transform.position;
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//return m_ped.PlayerModel.Head.transform.position;
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}
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}
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