This commit is contained in:
in0finite 2020-03-25 20:37:59 +01:00
parent 886edc3084
commit ca40df585d

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@ -10,7 +10,6 @@ namespace SanAndreasUnity.Behaviours.Peds.States
// TODO: // TODO:
// - add real aim anims ? // - add real aim anims ?
// - drive-by exiting state - activated when going from drive-by to sitting state, or when trying to exit vehicle // - drive-by exiting state - activated when going from drive-by to sitting state, or when trying to exit vehicle
// - camera
// - weapon's gun flash should depend on last time when fired, not on anim time - maybe don't change it, because we may play real aim anims // - weapon's gun flash should depend on last time when fired, not on anim time - maybe don't change it, because we may play real aim anims
// - ignore current vehicle when raycasting for weapon shot // - ignore current vehicle when raycasting for weapon shot
// - sometimes fire direction is going up in the sky when aiming opposite of vehicle's direction // - sometimes fire direction is going up in the sky when aiming opposite of vehicle's direction
@ -164,8 +163,6 @@ namespace SanAndreasUnity.Behaviours.Peds.States
else else
return base.GetCameraFocusPos(); return base.GetCameraFocusPos();
//return m_ped.transform.position + Vector3.up * 0.5f;
//return m_ped.PlayerModel.Head.transform.position; //return m_ped.PlayerModel.Head.transform.position;
} }