From ca40df585d70885c90fe5b665264de09fdaa8433 Mon Sep 17 00:00:00 2001 From: in0finite Date: Wed, 25 Mar 2020 20:37:59 +0100 Subject: [PATCH] cleanup --- Assets/Scripts/Behaviours/Ped/States/DriveByState.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Assets/Scripts/Behaviours/Ped/States/DriveByState.cs b/Assets/Scripts/Behaviours/Ped/States/DriveByState.cs index 0bc312db..c0c70053 100644 --- a/Assets/Scripts/Behaviours/Ped/States/DriveByState.cs +++ b/Assets/Scripts/Behaviours/Ped/States/DriveByState.cs @@ -10,7 +10,6 @@ namespace SanAndreasUnity.Behaviours.Peds.States // TODO: // - add real aim anims ? // - drive-by exiting state - activated when going from drive-by to sitting state, or when trying to exit vehicle - // - camera // - weapon's gun flash should depend on last time when fired, not on anim time - maybe don't change it, because we may play real aim anims // - ignore current vehicle when raycasting for weapon shot // - sometimes fire direction is going up in the sky when aiming opposite of vehicle's direction @@ -164,8 +163,6 @@ namespace SanAndreasUnity.Behaviours.Peds.States else return base.GetCameraFocusPos(); - //return m_ped.transform.position + Vector3.up * 0.5f; - //return m_ped.PlayerModel.Head.transform.position; }