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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 03:53:04 +00:00
try to interpolate based on local time
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parent
550c6544f7
commit
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1 changed files with 10 additions and 5 deletions
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@ -76,6 +76,9 @@ namespace SanAndreasUnity.Net
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// timestamp of server when this data was sent (batch timestamp)
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public double RemoteTimeStamp;
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// estimated local time for this snapshot
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public double EstimatedLocalTime;
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public void Apply(Transform tr)
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{
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tr.localPosition = this.Position;
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@ -204,6 +207,7 @@ namespace SanAndreasUnity.Net
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if (m_snapshotBuffer.Count == 0)
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{
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syncData.EstimatedLocalTime = NetworkTime.localTime;
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m_snapshotBuffer.Enqueue(syncData);
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m_lastAddedSnapshot = syncData;
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return;
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@ -215,6 +219,7 @@ namespace SanAndreasUnity.Net
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return;
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}
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syncData.EstimatedLocalTime = m_lastAddedSnapshot.EstimatedLocalTime + (syncData.RemoteTimeStamp - m_lastAddedSnapshot.RemoteTimeStamp);
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m_snapshotBuffer.Enqueue(syncData);
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m_lastAddedSnapshot = syncData;
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}
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@ -259,7 +264,7 @@ namespace SanAndreasUnity.Net
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if (null == m_snapshotBuffer || m_snapshotBuffer.Count == 0)
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return;
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double currentNetworkTime = NetworkTime.time - m_parameters.snapshotLatency;
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double currentNetworkTime = NetworkTime.localTime - m_parameters.snapshotLatency;
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// find higher and lower snapshots - those are snapshots that surround the 'currentNetworkTime'
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@ -271,7 +276,7 @@ namespace SanAndreasUnity.Net
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bool foundFirstHigher = false;
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foreach (SyncData snapshot in m_snapshotBuffer)
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{
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if (snapshot.RemoteTimeStamp >= currentNetworkTime)
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if (snapshot.EstimatedLocalTime >= currentNetworkTime)
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{
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syncDataOfHigher = snapshot;
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if (isFirst)
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@ -292,7 +297,7 @@ namespace SanAndreasUnity.Net
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}
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// interpolate between lower and higher syncdata
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double ratio = (currentNetworkTime - syncDataOfLower.RemoteTimeStamp) / (syncDataOfHigher.RemoteTimeStamp - syncDataOfLower.RemoteTimeStamp);
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double ratio = (currentNetworkTime - syncDataOfLower.EstimatedLocalTime) / (syncDataOfHigher.EstimatedLocalTime - syncDataOfLower.EstimatedLocalTime);
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if (double.IsNaN(ratio))
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ratio = 1;
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ratio = Mathd.Clamp01(ratio);
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@ -300,7 +305,7 @@ namespace SanAndreasUnity.Net
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this.Apply(interpolated);
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// remove old snapshots, but be careful not to remove the current lower snapshot
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this.RemoveOldSnapshots(System.Math.Min(currentNetworkTime, syncDataOfLower.RemoteTimeStamp));
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this.RemoveOldSnapshots(System.Math.Min(currentNetworkTime, syncDataOfLower.EstimatedLocalTime));
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}
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@ -312,7 +317,7 @@ namespace SanAndreasUnity.Net
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break;
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SyncData syncData = m_snapshotBuffer.Peek();
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if (syncData.RemoteTimeStamp >= currentNetworkTime)
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if (syncData.EstimatedLocalTime >= currentNetworkTime)
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break;
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m_snapshotBuffer.Dequeue();
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