mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 06:34:16 +00:00
fix some namespace errors
This commit is contained in:
parent
b640621409
commit
6780d48c27
6 changed files with 13 additions and 11 deletions
|
@ -52,7 +52,7 @@ namespace SanAndreasUnity.Importing.Collision
|
||||||
private static readonly Dictionary<String, CollisionFileInfo> _sModelNameDict
|
private static readonly Dictionary<String, CollisionFileInfo> _sModelNameDict
|
||||||
= new Dictionary<string, CollisionFileInfo>(StringComparer.InvariantCultureIgnoreCase);
|
= new Dictionary<string, CollisionFileInfo>(StringComparer.InvariantCultureIgnoreCase);
|
||||||
|
|
||||||
private static readonly Utilities.AsyncLoader<String, CollisionFile> s_asyncLoader =
|
private static readonly AsyncLoader<String, CollisionFile> s_asyncLoader =
|
||||||
new AsyncLoader<String, CollisionFile> (StringComparer.InvariantCultureIgnoreCase);
|
new AsyncLoader<String, CollisionFile> (StringComparer.InvariantCultureIgnoreCase);
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -117,7 +117,7 @@ namespace SanAndreasUnity.Importing.Conversion
|
||||||
// collision file already loaded
|
// collision file already loaded
|
||||||
// just call other function
|
// just call other function
|
||||||
|
|
||||||
Utilities.F.RunExceptionSafe( () => Load(file, destParent, forceConvex) );
|
UGameCore.Utilities.F.RunExceptionSafe( () => Load(file, destParent, forceConvex) );
|
||||||
onFinish ();
|
onFinish ();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -127,7 +127,7 @@ namespace SanAndreasUnity.Importing.Conversion
|
||||||
// loading finished
|
// loading finished
|
||||||
// call other function
|
// call other function
|
||||||
if(cf != null)
|
if(cf != null)
|
||||||
Utilities.F.RunExceptionSafe( () => Load( cf, destParent, forceConvex ) );
|
UGameCore.Utilities.F.RunExceptionSafe( () => Load( cf, destParent, forceConvex ) );
|
||||||
onFinish ();
|
onFinish ();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -517,7 +517,7 @@ namespace SanAndreasUnity.Importing.Conversion
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private static Utilities.AsyncLoader<string, GeometryParts> s_asyncLoader = new Utilities.AsyncLoader<string, GeometryParts> ();
|
private static AsyncLoader<string, GeometryParts> s_asyncLoader = new AsyncLoader<string, GeometryParts> ();
|
||||||
|
|
||||||
public static int NumGeometryPartsLoaded { get { return s_asyncLoader.GetNumObjectsLoaded (); } }
|
public static int NumGeometryPartsLoaded { get { return s_asyncLoader.GetNumObjectsLoaded (); } }
|
||||||
|
|
||||||
|
|
|
@ -237,8 +237,8 @@ namespace SanAndreasUnity.Importing.Conversion
|
||||||
|
|
||||||
private static readonly Dictionary<string, string> _sParents = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
|
private static readonly Dictionary<string, string> _sParents = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
|
||||||
|
|
||||||
private static readonly Utilities.AsyncLoader<string, TextureDictionary> s_asyncLoader =
|
private static readonly UGameCore.Utilities.AsyncLoader<string, TextureDictionary> s_asyncLoader =
|
||||||
new Utilities.AsyncLoader<string, TextureDictionary> (StringComparer.InvariantCultureIgnoreCase);
|
new UGameCore.Utilities.AsyncLoader<string, TextureDictionary> (StringComparer.InvariantCultureIgnoreCase);
|
||||||
|
|
||||||
public static bool DontLoadTextures { get; set; } = false;
|
public static bool DontLoadTextures { get; set; } = false;
|
||||||
|
|
||||||
|
@ -246,7 +246,7 @@ namespace SanAndreasUnity.Importing.Conversion
|
||||||
private static Texture2D DummyTexture {
|
private static Texture2D DummyTexture {
|
||||||
get {
|
get {
|
||||||
if (null == s_dummyTexture)
|
if (null == s_dummyTexture)
|
||||||
s_dummyTexture = Utilities.F.CreateTexture(32, 32, Color.gray);
|
s_dummyTexture = UGameCore.Utilities.F.CreateTexture(32, 32, Color.gray);
|
||||||
return s_dummyTexture;
|
return s_dummyTexture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -282,7 +282,7 @@ namespace SanAndreasUnity.Importing.Conversion
|
||||||
TextureDictionary loadedTxd = null;
|
TextureDictionary loadedTxd = null;
|
||||||
bool bDontLoad = DontLoadTextures;
|
bool bDontLoad = DontLoadTextures;
|
||||||
|
|
||||||
Behaviours.LoadingThread.RegisterJob (new Utilities.BackgroundJobRunner.Job<RenderWareStream.TextureDictionary> () {
|
Behaviours.LoadingThread.RegisterJob (new UGameCore.Utilities.BackgroundJobRunner.Job<RenderWareStream.TextureDictionary> () {
|
||||||
priority = loadPriority,
|
priority = loadPriority,
|
||||||
action = () => {
|
action = () => {
|
||||||
return bDontLoad ? null : ArchiveManager.ReadFile<RenderWareStream.TextureDictionary>(name + ".txd");
|
return bDontLoad ? null : ArchiveManager.ReadFile<RenderWareStream.TextureDictionary>(name + ".txd");
|
||||||
|
|
|
@ -9,7 +9,7 @@ namespace SanAndreasUnity.Importing.Items
|
||||||
{
|
{
|
||||||
public static class Item
|
public static class Item
|
||||||
{
|
{
|
||||||
private static readonly List<Zone> _zones = new List<Zone>();
|
private static readonly List<Placements.Zone> _zones = new List<Placements.Zone>();
|
||||||
|
|
||||||
private static readonly List<EntranceExit> _enexes = new List<EntranceExit>();
|
private static readonly List<EntranceExit> _enexes = new List<EntranceExit>();
|
||||||
public static IReadOnlyList<EntranceExit> Enexes => _enexes;
|
public static IReadOnlyList<EntranceExit> Enexes => _enexes;
|
||||||
|
@ -79,7 +79,7 @@ namespace SanAndreasUnity.Importing.Items
|
||||||
{
|
{
|
||||||
var file = new ItemFile<Placement>(ArchiveManager.GetCaseSensitiveFilePath(Path.GetFileName(path)));
|
var file = new ItemFile<Placement>(ArchiveManager.GetCaseSensitiveFilePath(Path.GetFileName(path)));
|
||||||
|
|
||||||
foreach (var zone in file.GetSection<Zone>("zone"))
|
foreach (var zone in file.GetSection<Placements.Zone>("zone"))
|
||||||
{
|
{
|
||||||
_zones.Add(zone);
|
_zones.Add(zone);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
namespace SanAndreasUnity.Importing
|
using UGameCore.Utilities;
|
||||||
|
|
||||||
|
namespace SanAndreasUnity.Importing
|
||||||
{
|
{
|
||||||
|
|
||||||
public class ZoneHelpers
|
public class ZoneHelpers
|
||||||
|
|
Loading…
Reference in a new issue