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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-21 19:43:03 +00:00
fix some namespace errors
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parent
b640621409
commit
6780d48c27
6 changed files with 13 additions and 11 deletions
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@ -52,7 +52,7 @@ namespace SanAndreasUnity.Importing.Collision
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private static readonly Dictionary<String, CollisionFileInfo> _sModelNameDict
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= new Dictionary<string, CollisionFileInfo>(StringComparer.InvariantCultureIgnoreCase);
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private static readonly Utilities.AsyncLoader<String, CollisionFile> s_asyncLoader =
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private static readonly AsyncLoader<String, CollisionFile> s_asyncLoader =
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new AsyncLoader<String, CollisionFile> (StringComparer.InvariantCultureIgnoreCase);
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@ -117,7 +117,7 @@ namespace SanAndreasUnity.Importing.Conversion
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// collision file already loaded
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// just call other function
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Utilities.F.RunExceptionSafe( () => Load(file, destParent, forceConvex) );
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UGameCore.Utilities.F.RunExceptionSafe( () => Load(file, destParent, forceConvex) );
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onFinish ();
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return;
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}
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@ -127,7 +127,7 @@ namespace SanAndreasUnity.Importing.Conversion
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// loading finished
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// call other function
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if(cf != null)
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Utilities.F.RunExceptionSafe( () => Load( cf, destParent, forceConvex ) );
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UGameCore.Utilities.F.RunExceptionSafe( () => Load( cf, destParent, forceConvex ) );
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onFinish ();
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});
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@ -517,7 +517,7 @@ namespace SanAndreasUnity.Importing.Conversion
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}
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private static Utilities.AsyncLoader<string, GeometryParts> s_asyncLoader = new Utilities.AsyncLoader<string, GeometryParts> ();
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private static AsyncLoader<string, GeometryParts> s_asyncLoader = new AsyncLoader<string, GeometryParts> ();
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public static int NumGeometryPartsLoaded { get { return s_asyncLoader.GetNumObjectsLoaded (); } }
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@ -237,8 +237,8 @@ namespace SanAndreasUnity.Importing.Conversion
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private static readonly Dictionary<string, string> _sParents = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
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private static readonly Utilities.AsyncLoader<string, TextureDictionary> s_asyncLoader =
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new Utilities.AsyncLoader<string, TextureDictionary> (StringComparer.InvariantCultureIgnoreCase);
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private static readonly UGameCore.Utilities.AsyncLoader<string, TextureDictionary> s_asyncLoader =
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new UGameCore.Utilities.AsyncLoader<string, TextureDictionary> (StringComparer.InvariantCultureIgnoreCase);
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public static bool DontLoadTextures { get; set; } = false;
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@ -246,7 +246,7 @@ namespace SanAndreasUnity.Importing.Conversion
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private static Texture2D DummyTexture {
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get {
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if (null == s_dummyTexture)
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s_dummyTexture = Utilities.F.CreateTexture(32, 32, Color.gray);
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s_dummyTexture = UGameCore.Utilities.F.CreateTexture(32, 32, Color.gray);
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return s_dummyTexture;
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}
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}
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@ -282,7 +282,7 @@ namespace SanAndreasUnity.Importing.Conversion
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TextureDictionary loadedTxd = null;
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bool bDontLoad = DontLoadTextures;
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Behaviours.LoadingThread.RegisterJob (new Utilities.BackgroundJobRunner.Job<RenderWareStream.TextureDictionary> () {
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Behaviours.LoadingThread.RegisterJob (new UGameCore.Utilities.BackgroundJobRunner.Job<RenderWareStream.TextureDictionary> () {
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priority = loadPriority,
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action = () => {
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return bDontLoad ? null : ArchiveManager.ReadFile<RenderWareStream.TextureDictionary>(name + ".txd");
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@ -9,7 +9,7 @@ namespace SanAndreasUnity.Importing.Items
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{
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public static class Item
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{
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private static readonly List<Zone> _zones = new List<Zone>();
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private static readonly List<Placements.Zone> _zones = new List<Placements.Zone>();
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private static readonly List<EntranceExit> _enexes = new List<EntranceExit>();
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public static IReadOnlyList<EntranceExit> Enexes => _enexes;
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@ -79,7 +79,7 @@ namespace SanAndreasUnity.Importing.Items
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{
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var file = new ItemFile<Placement>(ArchiveManager.GetCaseSensitiveFilePath(Path.GetFileName(path)));
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foreach (var zone in file.GetSection<Zone>("zone"))
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foreach (var zone in file.GetSection<Placements.Zone>("zone"))
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{
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_zones.Add(zone);
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}
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@ -1,4 +1,6 @@
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namespace SanAndreasUnity.Importing
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using UGameCore.Utilities;
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namespace SanAndreasUnity.Importing
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{
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public class ZoneHelpers
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