mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 20:13:02 +00:00
fix
This commit is contained in:
parent
4d30a3d5d4
commit
64130195e0
1 changed files with 4 additions and 1 deletions
|
@ -530,11 +530,14 @@ namespace SanAndreasUnity.UI {
|
||||||
// draw enexes
|
// draw enexes
|
||||||
if (m_drawEnexes)
|
if (m_drawEnexes)
|
||||||
{
|
{
|
||||||
|
bool worldExists = Behaviours.World.Cell.Instance != null;
|
||||||
foreach (var enex in Importing.Items.Item.Enexes.Where(enex => Behaviours.World.Cell.IsExteriorLevel(enex.TargetInterior)))
|
foreach (var enex in Importing.Items.Item.Enexes.Where(enex => Behaviours.World.Cell.IsExteriorLevel(enex.TargetInterior)))
|
||||||
{
|
{
|
||||||
this.DrawItemOnMap(
|
this.DrawItemOnMap(
|
||||||
MiniMap.Instance.GreenHouseTexture,
|
MiniMap.Instance.GreenHouseTexture,
|
||||||
Behaviours.World.Cell.Instance.GetPositionBasedOnInteriorLevel(enex.EntrancePos, enex.TargetInterior),
|
worldExists
|
||||||
|
? Behaviours.World.Cell.Instance.GetEnexEntranceTransform(enex).position
|
||||||
|
: enex.EntrancePos,
|
||||||
10);
|
10);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue