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https://github.com/GTA-ASM/SanAndreasUnity
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change namespace
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parent
06eef5d9ed
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5 changed files with 6 additions and 3 deletions
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@ -4,10 +4,11 @@ using SanAndreasUnity.Net;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Utilities;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using SanAndreasUnity.Behaviours.Peds.AI;
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using SanAndreasUnity.Behaviours.World;
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using SanAndreasUnity.Behaviours.World;
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using SanAndreasUnity.Behaviours.WorldSystem;
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using SanAndreasUnity.Behaviours.WorldSystem;
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using UnityEngine;
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using UnityEngine;
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using WorldSystemArea = SanAndreasUnity.Behaviours.WorldSystem.WorldSystem<SanAndreasUnity.Behaviours.PedAI>.Area;
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using WorldSystemArea = SanAndreasUnity.Behaviours.WorldSystem.WorldSystem<SanAndreasUnity.Behaviours.Peds.AI.PedAI>.Area;
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namespace SanAndreasUnity.Behaviours
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namespace SanAndreasUnity.Behaviours
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{
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{
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@ -4,6 +4,7 @@ using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Importing.Items;
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using SanAndreasUnity.Importing.Items;
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using SanAndreasUnity.Importing.Items.Definitions;
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using SanAndreasUnity.Importing.Items.Definitions;
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using System.Linq;
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using System.Linq;
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using SanAndreasUnity.Behaviours.Peds.AI;
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namespace SanAndreasUnity.Behaviours
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namespace SanAndreasUnity.Behaviours
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{
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{
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@ -1,3 +1,4 @@
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using SanAndreasUnity.Behaviours.Peds.AI;
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using UnityEngine;
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Importing.Weapons;
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using SanAndreasUnity.Importing.Weapons;
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@ -7,7 +7,7 @@ using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Net;
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using SanAndreasUnity.Net;
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namespace SanAndreasUnity.Behaviours
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namespace SanAndreasUnity.Behaviours.Peds.AI
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{
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{
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public enum PedAIAction
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public enum PedAIAction
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{
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{
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@ -1,5 +1,5 @@
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using System.Linq;
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using System.Linq;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Behaviours.Peds.AI;
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using SanAndreasUnity.Importing.Paths;
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using SanAndreasUnity.Importing.Paths;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Utilities;
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using UnityEditor;
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using UnityEditor;
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