change namespace

This commit is contained in:
in0finite 2021-09-19 20:09:11 +02:00
parent 06eef5d9ed
commit 5e08419ac8
5 changed files with 6 additions and 3 deletions

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@ -4,10 +4,11 @@ using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities; using SanAndreasUnity.Utilities;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using SanAndreasUnity.Behaviours.Peds.AI;
using SanAndreasUnity.Behaviours.World; using SanAndreasUnity.Behaviours.World;
using SanAndreasUnity.Behaviours.WorldSystem; using SanAndreasUnity.Behaviours.WorldSystem;
using UnityEngine; using UnityEngine;
using WorldSystemArea = SanAndreasUnity.Behaviours.WorldSystem.WorldSystem<SanAndreasUnity.Behaviours.PedAI>.Area; using WorldSystemArea = SanAndreasUnity.Behaviours.WorldSystem.WorldSystem<SanAndreasUnity.Behaviours.Peds.AI.PedAI>.Area;
namespace SanAndreasUnity.Behaviours namespace SanAndreasUnity.Behaviours
{ {

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@ -4,6 +4,7 @@ using SanAndreasUnity.Utilities;
using SanAndreasUnity.Importing.Items; using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Importing.Items.Definitions; using SanAndreasUnity.Importing.Items.Definitions;
using System.Linq; using System.Linq;
using SanAndreasUnity.Behaviours.Peds.AI;
namespace SanAndreasUnity.Behaviours namespace SanAndreasUnity.Behaviours
{ {

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@ -1,3 +1,4 @@
using SanAndreasUnity.Behaviours.Peds.AI;
using UnityEngine; using UnityEngine;
using SanAndreasUnity.Utilities; using SanAndreasUnity.Utilities;
using SanAndreasUnity.Importing.Weapons; using SanAndreasUnity.Importing.Weapons;

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@ -7,7 +7,7 @@ using UnityEngine;
using SanAndreasUnity.Utilities; using SanAndreasUnity.Utilities;
using SanAndreasUnity.Net; using SanAndreasUnity.Net;
namespace SanAndreasUnity.Behaviours namespace SanAndreasUnity.Behaviours.Peds.AI
{ {
public enum PedAIAction public enum PedAIAction
{ {

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@ -1,5 +1,5 @@
using System.Linq; using System.Linq;
using SanAndreasUnity.Behaviours; using SanAndreasUnity.Behaviours.Peds.AI;
using SanAndreasUnity.Importing.Paths; using SanAndreasUnity.Importing.Paths;
using SanAndreasUnity.Utilities; using SanAndreasUnity.Utilities;
using UnityEditor; using UnityEditor;