From 5e08419ac8541ca1d6797a09362c230ace3b6731 Mon Sep 17 00:00:00 2001 From: in0finite Date: Sun, 19 Sep 2021 20:09:11 +0200 Subject: [PATCH] change namespace --- Assets/Scripts/Behaviours/NPCPedSpawner.cs | 3 ++- Assets/Scripts/Behaviours/Ped/Ped_Spawning.cs | 1 + Assets/Scripts/Behaviours/Ped/States/BaseAimMovementState.cs | 1 + Assets/Scripts/Behaviours/PedAI/PedAI.cs | 2 +- Assets/Scripts/Editor/PedAIInspector.cs | 2 +- 5 files changed, 6 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Behaviours/NPCPedSpawner.cs b/Assets/Scripts/Behaviours/NPCPedSpawner.cs index 411a7ff7..3c8ccf40 100644 --- a/Assets/Scripts/Behaviours/NPCPedSpawner.cs +++ b/Assets/Scripts/Behaviours/NPCPedSpawner.cs @@ -4,10 +4,11 @@ using SanAndreasUnity.Net; using SanAndreasUnity.Utilities; using System.Collections.Generic; using System.Linq; +using SanAndreasUnity.Behaviours.Peds.AI; using SanAndreasUnity.Behaviours.World; using SanAndreasUnity.Behaviours.WorldSystem; using UnityEngine; -using WorldSystemArea = SanAndreasUnity.Behaviours.WorldSystem.WorldSystem.Area; +using WorldSystemArea = SanAndreasUnity.Behaviours.WorldSystem.WorldSystem.Area; namespace SanAndreasUnity.Behaviours { diff --git a/Assets/Scripts/Behaviours/Ped/Ped_Spawning.cs b/Assets/Scripts/Behaviours/Ped/Ped_Spawning.cs index 260a6996..aa615383 100644 --- a/Assets/Scripts/Behaviours/Ped/Ped_Spawning.cs +++ b/Assets/Scripts/Behaviours/Ped/Ped_Spawning.cs @@ -4,6 +4,7 @@ using SanAndreasUnity.Utilities; using SanAndreasUnity.Importing.Items; using SanAndreasUnity.Importing.Items.Definitions; using System.Linq; +using SanAndreasUnity.Behaviours.Peds.AI; namespace SanAndreasUnity.Behaviours { diff --git a/Assets/Scripts/Behaviours/Ped/States/BaseAimMovementState.cs b/Assets/Scripts/Behaviours/Ped/States/BaseAimMovementState.cs index c50c9975..06621e74 100644 --- a/Assets/Scripts/Behaviours/Ped/States/BaseAimMovementState.cs +++ b/Assets/Scripts/Behaviours/Ped/States/BaseAimMovementState.cs @@ -1,3 +1,4 @@ +using SanAndreasUnity.Behaviours.Peds.AI; using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Importing.Weapons; diff --git a/Assets/Scripts/Behaviours/PedAI/PedAI.cs b/Assets/Scripts/Behaviours/PedAI/PedAI.cs index b1c00dcf..2e106940 100644 --- a/Assets/Scripts/Behaviours/PedAI/PedAI.cs +++ b/Assets/Scripts/Behaviours/PedAI/PedAI.cs @@ -7,7 +7,7 @@ using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Net; -namespace SanAndreasUnity.Behaviours +namespace SanAndreasUnity.Behaviours.Peds.AI { public enum PedAIAction { diff --git a/Assets/Scripts/Editor/PedAIInspector.cs b/Assets/Scripts/Editor/PedAIInspector.cs index f97fde65..c1565499 100644 --- a/Assets/Scripts/Editor/PedAIInspector.cs +++ b/Assets/Scripts/Editor/PedAIInspector.cs @@ -1,5 +1,5 @@ using System.Linq; -using SanAndreasUnity.Behaviours; +using SanAndreasUnity.Behaviours.Peds.AI; using SanAndreasUnity.Importing.Paths; using SanAndreasUnity.Utilities; using UnityEditor;