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dont fade in edit mode
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@ -272,6 +272,9 @@ namespace SanAndreasUnity.Behaviours.World
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private bool NeedsFading()
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private bool NeedsFading()
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{
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{
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if (F.IsAppInEditTime)
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return false;
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if (F.IsInHeadlessMode)
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if (F.IsInHeadlessMode)
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return false;
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return false;
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