add note about multiplayer

This commit is contained in:
in0finite 2019-08-29 20:07:43 +02:00
parent 6da3108432
commit 4801e5b09c
2 changed files with 2 additions and 2 deletions

View file

@ -11,8 +11,6 @@
- all button events' Cmds on server should be enclosed with F.RunExceptionSafe() - all button events' Cmds on server should be enclosed with F.RunExceptionSafe()
- WhenOnClient.Matches() doesn't work - as a result, on some machines, vehicle's rigid body is disabled on all clients
- when host is started on windows and android (maybe on linux too ?), and when host's ped starts aiming, the clients get spamming log message "Quaternion look vector zero" - when host is started on windows and android (maybe on linux too ?), and when host's ped starts aiming, the clients get spamming log message "Quaternion look vector zero"
- update Mirror - update Mirror

View file

@ -41,6 +41,8 @@ Our official server:
- Port number: 7777 for Main scene, 7778 for Demo scene - Port number: 7777 for Main scene, 7778 for Demo scene
Currently, there are a few sync issues, and game doesn't have client-side prediction.
## Development setup ## Development setup