From 4801e5b09ccb50be2385eacd67f5432100c60639 Mon Sep 17 00:00:00 2001 From: in0finite Date: Thu, 29 Aug 2019 20:07:43 +0200 Subject: [PATCH] add note about multiplayer --- Docs/Multiplayer.md | 2 -- README.md | 2 ++ 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Docs/Multiplayer.md b/Docs/Multiplayer.md index 18ee6d40..940a1175 100644 --- a/Docs/Multiplayer.md +++ b/Docs/Multiplayer.md @@ -11,8 +11,6 @@ - all button events' Cmds on server should be enclosed with F.RunExceptionSafe() -- WhenOnClient.Matches() doesn't work - as a result, on some machines, vehicle's rigid body is disabled on all clients - - when host is started on windows and android (maybe on linux too ?), and when host's ped starts aiming, the clients get spamming log message "Quaternion look vector zero" - update Mirror diff --git a/README.md b/README.md index 61d3962b..1543ada3 100644 --- a/README.md +++ b/README.md @@ -41,6 +41,8 @@ Our official server: - Port number: 7777 for Main scene, 7778 for Demo scene +Currently, there are a few sync issues, and game doesn't have client-side prediction. + ## Development setup