diff --git a/Assets/Scripts/Behaviours/Weapon.cs b/Assets/Scripts/Behaviours/Weapon.cs index 4c0c0ad6..589687a4 100644 --- a/Assets/Scripts/Behaviours/Weapon.cs +++ b/Assets/Scripts/Behaviours/Weapon.cs @@ -120,8 +120,6 @@ namespace SanAndreasUnity.Behaviours public static Texture2D FistTexture { get; set; } public AnimationState AimAnimState { get; set; } - private float m_aimAnimTimeForAimWithArmWeapon = 0f; - //public bool IsInsideFireAnim { get { return this.AimAnimState != null && this.AimAnimState.enabled && this.AimAnimState.time > this.AimAnimMaxTime; } } public Transform GunFlash { get; private set; } public float LastTimeWhenFired { get; protected set; } = float.NegativeInfinity;