diff --git a/Assets/Prefabs/UI.prefab b/Assets/Prefabs/UI.prefab index 577b6846..f0b55e82 100644 --- a/Assets/Prefabs/UI.prefab +++ b/Assets/Prefabs/UI.prefab @@ -637,7 +637,7 @@ GameObject: m_Component: - component: {fileID: 224779433496236624} - component: {fileID: 222341476611336406} - - component: {fileID: 114943004525129146} + - component: {fileID: 1506736731499945775} m_Layer: 5 m_Name: Image m_TagString: Untagged @@ -672,7 +672,7 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1773833053091010} m_CullTransparentMesh: 0 ---- !u!114 &114943004525129146 +--- !u!114 &1506736731499945775 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -681,7 +681,7 @@ MonoBehaviour: m_GameObject: {fileID: 1773833053091010} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: -98529514, guid: f70555f144d8491a825f0804e09c671c, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} @@ -692,15 +692,13 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 0} - m_Type: 0 - m_PreserveAspect: 0 - m_FillCenter: 1 - m_FillMethod: 4 - m_FillAmount: 1 - m_FillClockwise: 1 - m_FillOrigin: 0 - m_UseSpriteMesh: 0 + m_Texture: {fileID: 0} + m_UVRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 --- !u!1 &2592843082623239 GameObject: m_ObjectHideFlags: 0 @@ -7581,7 +7579,7 @@ MonoBehaviour: northImage: {fileID: 114074779211426578} outlineImage: {fileID: 114468575846868774} maskImage: {fileID: 114690809005601046} - mapImage: {fileID: 114943004525129146} + mapImage: {fileID: 1506736731499945775} playerImage: {fileID: 2221864346265194034} mapTransform: {fileID: 224779433496236624} maskTransform: {fileID: 224020270871840966} diff --git a/Assets/Scripts/Behaviours/MiniMap.cs b/Assets/Scripts/Behaviours/MiniMap.cs index c58af70d..6eb2e1df 100644 --- a/Assets/Scripts/Behaviours/MiniMap.cs +++ b/Assets/Scripts/Behaviours/MiniMap.cs @@ -19,10 +19,9 @@ namespace SanAndreasUnity.Behaviours public Image northImage, outlineImage, - maskImage, - mapImage; + maskImage; - public RawImage playerImage; + public RawImage mapImage, playerImage; public RectTransform mapTransform, maskTransform, @@ -127,7 +126,7 @@ namespace SanAndreasUnity.Behaviours northImage.sprite = Sprite.Create(NorthBlip, new Rect(0, 0, NorthBlip.width, NorthBlip.height), new Vector2(NorthBlip.width, NorthBlip.height) / 2); playerImage.texture = this.PlayerBlip; - mapImage.sprite = Sprite.Create(MapTexture, new Rect(0, 0, MapTexture.width, MapTexture.height), new Vector2(MapTexture.width, MapTexture.height) / 2); + mapImage.texture = MapTexture; }